My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Electro Wizard Lumberjack
The Log
Firecracker Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Wizard Lumberjack
Fireball
Firecracker Witch Electro Wizard Lumberjack
Poison
Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Electro Wizard Lumberjack Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Firecracker Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Electro Wizard Witch Lumberjack Mega Knight
Firecracker
Zap Mirror Lumberjack Mega Knight
Mirror
Zap Electro Giant Firecracker Lumberjack
Witch
Zap Lumberjack Mega Knight
Electro Giant
Mirror Lumberjack
Electro Wizard
Zap Lumberjack Mega Knight
Lumberjack
Zap Firecracker Mirror Witch Electro Giant Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Witch Electro Wizard Lumberjack

Defense Synergies 3 15

Zap
Mirror Electro Wizard Mega Knight Firecracker Witch Lumberjack
Firecracker
Zap Mirror Electro Wizard Lumberjack Mega Knight
Mirror
Zap Firecracker Electro Wizard Lumberjack Mega Knight
Witch
Zap Electro Wizard Lumberjack Mega Knight
Electro Giant
Electro Wizard
Zap Firecracker Mirror Witch Lumberjack Mega Knight
Lumberjack
Zap Firecracker Mirror Witch Electro Wizard
Mega Knight
Zap Firecracker Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Lumberjack Zap Firecracker Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Electro Wizard
Witch Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Lumberjack Mega Knight
Zap Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Firecracker Witch
Zap Electro Giant Electro Wizard Mega Knight
Witch Lumberjack
Firecracker Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Zap Firecracker Electro Giant Lumberjack Mega Knight
Zap Firecracker Witch Electro Wizard
Lumberjack Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Firecracker Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Zap Electro Giant Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Witch Electro Wizard Lumberjack
Mega Knight Zap Firecracker Witch Electro Wizard Lumberjack
Zap Witch Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Firecracker Witch Electro Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Witch Electro Giant Electro Wizard
Electro Wizard Zap Firecracker Lumberjack Mega Knight
Lumberjack Mega Knight Zap Witch Electro Wizard
Lumberjack Mega Knight Zap Electro Wizard
Witch Lumberjack Mega Knight
Firecracker Electro Giant Zap Witch Electro Wizard
Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Zap Electro Wizard Mega Knight Firecracker Witch
Witch
Mega Knight Witch Lumberjack
Mega Knight Zap Electro Giant Electro Wizard
Mega Knight Witch Lumberjack
Firecracker Witch Electro Giant Mega Knight
Witch Electro Giant Electro Wizard Zap Firecracker Lumberjack
Mega Knight Zap Firecracker Witch Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Electro Giant Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Electro Wizard Mega Knight
Zap Firecracker Witch Electro Giant Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Zap Witch Electro Wizard
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch Electro Giant Electro Wizard
Zap Electro Wizard Firecracker Witch Electro Giant
Zap Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Witch
Zap Firecracker Witch Electro Wizard
Firecracker Electro Wizard Lumberjack Mega Knight
Zap Firecracker
Zap Electro Giant
Firecracker Mega Knight
Zap Electro Giant Firecracker Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Giant Electro Wizard Mega Knight

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