My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince Electro Giant Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Tesla Lumberjack
The Log
Firecracker Prince Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Prince Lumberjack
Fireball
Firecracker Tesla Lumberjack
Poison
Firecracker
Lightning
Tesla Prince Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Earthquake Tesla Lumberjack Golden Knight Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Earthquake Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Prince Lumberjack
Firecracker
Earthquake Prince Lumberjack
Tesla
Earthquake
Arrows Firecracker Prince Electro Giant
Prince
Arrows Firecracker Earthquake Electro Giant Lumberjack
Electro Giant
Golden Knight Earthquake Prince Lumberjack
Lumberjack
Arrows Firecracker Prince Electro Giant
Golden Knight
Electro Giant

Defense Synergies 0 13

Arrows
Tesla Prince Lumberjack Golden Knight
Firecracker
Tesla Earthquake Prince Lumberjack Golden Knight
Tesla
Arrows Firecracker Earthquake Prince
Earthquake
Firecracker Tesla
Prince
Arrows Firecracker Tesla Electro Giant
Electro Giant
Prince Golden Knight
Lumberjack
Arrows Firecracker
Golden Knight
Arrows Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Tesla Golden Knight
Lumberjack Firecracker Tesla Prince
Tesla Prince Lumberjack
Tesla Prince Lumberjack Firecracker
Arrows Firecracker Earthquake Prince Lumberjack
Arrows Firecracker Tesla Earthquake Lumberjack
Tesla Arrows Firecracker
Earthquake Arrows Tesla Electro Giant Golden Knight
Tesla Prince Lumberjack
Firecracker Tesla Prince Lumberjack
Arrows Firecracker Tesla Earthquake Electro Giant Lumberjack
Arrows Tesla Firecracker
Tesla Prince Lumberjack Earthquake
Arrows Firecracker Tesla Earthquake Prince Lumberjack Golden Knight
Tesla Prince Lumberjack
Tesla Prince Electro Giant Lumberjack
Tesla Arrows Firecracker Prince Lumberjack
Arrows Tesla Firecracker Prince Lumberjack Golden Knight
Arrows Earthquake Firecracker Tesla Lumberjack
Tesla Prince Lumberjack
Arrows Firecracker Tesla Earthquake Prince Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Prince Electro Giant
Arrows Firecracker Tesla Prince Lumberjack
Lumberjack Prince Golden Knight
Prince Lumberjack Tesla
Tesla Prince Lumberjack
Arrows Firecracker Electro Giant Tesla
Prince Tesla Lumberjack
Tesla Prince Lumberjack
Firecracker Prince
Tesla
Tesla Prince Lumberjack Golden Knight
Arrows Prince Electro Giant
Prince Tesla Lumberjack Golden Knight
Firecracker Tesla Electro Giant
Tesla Electro Giant Firecracker Prince Lumberjack Golden Knight
Arrows Firecracker Tesla Earthquake Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Golden Knight
Arrows Firecracker Golden Knight
Earthquake Arrows
Earthquake Arrows Firecracker Prince
Arrows Firecracker Earthquake
Arrows Firecracker Electro Giant
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker Golden Knight
Prince Lumberjack
Firecracker Arrows Earthquake Prince Golden Knight
Arrows Firecracker
Earthquake Firecracker Golden Knight
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Prince
Earthquake Arrows Firecracker Golden Knight
Earthquake Arrows Firecracker
Arrows Earthquake
Arrows Firecracker Earthquake Prince
Arrows Firecracker Earthquake Electro Giant Golden Knight
Earthquake Prince
Arrows
Prince
Earthquake Arrows
Arrows Firecracker Earthquake Electro Giant
Arrows Firecracker Earthquake Golden Knight
Arrows Prince Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker Electro Giant
Firecracker Electro Giant
Arrows Earthquake
Arrows Firecracker
Prince
Arrows Firecracker Earthquake
Earthquake Prince
Arrows Firecracker
Arrows
Firecracker Prince Lumberjack
Arrows Firecracker Earthquake
Arrows Electro Giant
Firecracker Prince
Electro Giant Firecracker Golden Knight
Firecracker
Firecracker Prince Electro Giant Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: