My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Elixir Golem Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Giant Skeleton
Giant Snowball
Mega Minion Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Elixir Golem Clone Giant Skeleton
The Log
Firecracker Elixir Golem Clone Giant Skeleton
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mega Minion Elixir Golem Clone Bowler Giant Skeleton
Fireball
Firecracker Mega Minion Elixir Golem Clone Bowler
Poison
Firecracker Mega Minion Elixir Golem Clone
Lightning
Mega Minion Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Clone Tornado Poison Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Elixir Golem Clone Tornado Poison Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Mega Minion Elixir Golem Clone

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Minion Tornado Bowler Giant Skeleton
Mega Minion
Firecracker Elixir Golem Poison Bowler Giant Skeleton
Elixir Golem
Firecracker Poison Mega Minion Tornado Bowler
Clone
Giant Skeleton Bowler
Tornado
Firecracker Elixir Golem Poison Bowler Giant Skeleton
Poison
Elixir Golem Mega Minion Tornado Bowler Giant Skeleton
Bowler
Firecracker Mega Minion Elixir Golem Clone Tornado Poison
Giant Skeleton
Clone Firecracker Mega Minion Tornado Poison

Defense Synergies 1 7

Firecracker
Mega Minion Tornado Giant Skeleton
Mega Minion
Firecracker Tornado Giant Skeleton
Elixir Golem
Clone
Tornado
Bowler Firecracker Mega Minion Poison Giant Skeleton
Poison
Tornado
Bowler
Tornado
Giant Skeleton
Firecracker Mega Minion Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mega Minion
Firecracker Mega Minion
Tornado Bowler Mega Minion Giant Skeleton
Firecracker Mega Minion Bowler
Firecracker Tornado Poison Bowler Giant Skeleton
Tornado Bowler Firecracker Mega Minion
Mega Minion Tornado Firecracker Poison
Bowler Poison Giant Skeleton
Tornado
Tornado Firecracker Bowler Giant Skeleton
Poison Firecracker Mega Minion Tornado Bowler Giant Skeleton
Mega Minion Firecracker Tornado Poison
Bowler Giant Skeleton
Bowler Firecracker Mega Minion Tornado Poison
Tornado Bowler
Firecracker Tornado Poison Bowler
Firecracker Mega Minion Tornado Bowler
Tornado Poison Firecracker Mega Minion Bowler Giant Skeleton
Tornado
Bowler Firecracker Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Giant Skeleton
Poison Firecracker Mega Minion Bowler
Giant Skeleton Bowler
Bowler Giant Skeleton Tornado
Giant Skeleton Bowler
Firecracker Poison Tornado
Mega Minion Bowler Giant Skeleton
Giant Skeleton
Giant Skeleton Firecracker Mega Minion Tornado Poison
Mega Minion
Mega Minion Bowler Giant Skeleton
Tornado Poison Bowler Giant Skeleton
Bowler Giant Skeleton
Firecracker Bowler
Firecracker Mega Minion Tornado Poison Bowler Giant Skeleton
Poison Bowler Firecracker Mega Minion Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton
Firecracker Poison Tornado Bowler
Poison Giant Skeleton
Firecracker Poison Giant Skeleton
Poison Firecracker Bowler
Firecracker Poison Mega Minion Tornado
Firecracker Tornado Poison Bowler
Poison Firecracker Tornado Bowler
Poison Firecracker Tornado
Tornado Poison Bowler
Firecracker Poison Tornado Bowler
Poison Firecracker Tornado
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Poison Bowler
Firecracker Poison Bowler
Tornado Poison
Firecracker Mega Minion Poison Bowler
Firecracker Tornado Poison Bowler
Poison Bowler Giant Skeleton
Tornado Poison
Tornado Bowler
Poison
Firecracker Tornado Poison Bowler
Mega Minion
Firecracker Poison Tornado Bowler
Tornado Poison Bowler
Poison Firecracker Tornado
Poison Firecracker Tornado
Firecracker Mega Minion Poison
Mega Minion Bowler
Poison
Firecracker Poison
Giant Skeleton
Firecracker Poison Bowler
Poison Firecracker Mega Minion Tornado
Poison Firecracker Mega Minion Bowler
Firecracker Poison Bowler
Tornado Poison Giant Skeleton
Firecracker Mega Minion
Firecracker Tornado Poison Bowler Giant Skeleton
Firecracker Tornado Poison
Poison Firecracker Tornado Bowler Giant Skeleton

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