My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Miner
Giant Snowball
Bats Goblin Gang Wall Breakers Miner
Zap
Bats Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers
The Log
Goblin Gang Firecracker Wall Breakers
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Miner
Fireball
Goblin Gang Firecracker Wall Breakers
Poison
Bats Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Goblin Gang Firecracker Miner Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Wall Breakers
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Wall Breakers Mega Knight
Fireball
Wall Breakers The Log Miner Mega Knight
Wall Breakers
Miner Bats Firecracker Fireball The Log Mega Knight
The Log
Fireball Wall Breakers Miner Mega Knight
Miner
Bats Goblin Gang Firecracker Wall Breakers Fireball The Log Mega Knight
Mega Knight
Bats Firecracker Fireball Wall Breakers The Log Miner

Defense Synergies 2 12

Bats
Firecracker The Log Mega Knight
Goblin Gang
Firecracker The Log Miner
Firecracker
The Log Bats Goblin Gang Mega Knight
Fireball
The Log Miner Mega Knight
Wall Breakers
The Log
Firecracker Fireball Bats Goblin Gang Miner Mega Knight
Miner
Goblin Gang Fireball The Log Mega Knight
Mega Knight
Bats Firecracker Fireball The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Bats Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight Bats
Bats Goblin Gang Firecracker Mega Knight
Firecracker Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball
Fireball The Log Mega Knight
Goblin Gang
Goblin Gang Firecracker Miner Mega Knight
Bats Goblin Gang Firecracker Fireball The Log Mega Knight
Bats Goblin Gang Firecracker Fireball
Mega Knight Bats Goblin Gang Fireball The Log
Fireball Mega Knight Bats Goblin Gang Firecracker The Log
Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball
Fireball Mega Knight Bats Goblin Gang Firecracker The Log
The Log Bats Firecracker Fireball Mega Knight
Goblin Gang Mega Knight Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball
Fireball Goblin Gang Firecracker The Log Miner Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats Fireball The Log
Goblin Gang Mega Knight
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Fireball
Mega Knight
Mega Knight Bats Firecracker Fireball The Log
Goblin Gang
Mega Knight Bats
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball
Firecracker Fireball Mega Knight
Goblin Gang Bats Firecracker Fireball The Log
Bats Mega Knight Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Miner
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Miner Firecracker
Bats Goblin Gang Fireball
Firecracker Miner Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log Miner
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log Mega Knight
Fireball
Bats
Firecracker Fireball The Log Mega Knight
Firecracker Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Miner
Fireball The Log Miner Mega Knight
Fireball Miner Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log Miner Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Bats Goblin Gang Fireball
Fireball Firecracker
The Log Fireball
Fireball Miner Goblin Gang Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Bats Goblin Gang Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Miner Mega Knight

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