My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Giant Skeleton
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Wall Breakers Giant Skeleton
The Log
Goblin Gang Firecracker Wall Breakers Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers Giant Skeleton
Fireball
Goblin Gang Firecracker Wall Breakers
Poison
Bats Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Rage Goblin Gang Firecracker Tornado Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Wall Breakers Rage

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Wall Breakers Rage
Goblin Gang
Firecracker Mirror Giant Skeleton
Firecracker
Bats Goblin Gang Mirror Wall Breakers Tornado Giant Skeleton
Mirror
Goblin Gang Firecracker Wall Breakers Tornado Giant Skeleton
Wall Breakers
Bats Firecracker Mirror
Rage
Bats Giant Skeleton
Tornado
Firecracker Mirror Giant Skeleton
Giant Skeleton
Bats Goblin Gang Firecracker Mirror Rage Tornado

Defense Synergies 1 9

Bats
Firecracker Giant Skeleton
Goblin Gang
Firecracker Mirror Giant Skeleton
Firecracker
Bats Goblin Gang Mirror Tornado Giant Skeleton
Mirror
Tornado Goblin Gang Firecracker
Wall Breakers
Rage
Tornado
Mirror Firecracker Giant Skeleton
Giant Skeleton
Bats Goblin Gang Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Goblin Gang Firecracker
Goblin Gang Tornado Bats Giant Skeleton
Bats Goblin Gang Firecracker
Firecracker Tornado Giant Skeleton
Goblin Gang Tornado Bats Firecracker
Bats Tornado Goblin Gang Firecracker
Giant Skeleton
Goblin Gang Tornado
Goblin Gang Tornado Firecracker Giant Skeleton
Bats Goblin Gang Firecracker Tornado Giant Skeleton
Bats Goblin Gang Firecracker Tornado
Bats Goblin Gang Giant Skeleton
Bats Goblin Gang Firecracker Tornado
Goblin Gang
Tornado Goblin Gang
Bats Goblin Gang Firecracker Tornado
Bats Goblin Gang Firecracker Tornado
Tornado Bats Firecracker Giant Skeleton
Tornado
Goblin Gang Bats Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Firecracker
Goblin Gang Giant Skeleton Bats
Goblin Gang Giant Skeleton Bats Tornado
Giant Skeleton Goblin Gang
Firecracker Bats Goblin Gang Tornado
Goblin Gang Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Tornado
Goblin Gang
Bats Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Goblin Gang
Firecracker
Goblin Gang Bats Firecracker Tornado Giant Skeleton
Bats Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Tornado
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker Bats Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Bats Goblin Gang Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Bats
Firecracker
Firecracker Tornado
Giant Skeleton
Tornado
Tornado
Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Tornado
Bats Firecracker Tornado
Bats Firecracker
Firecracker
Giant Skeleton
Firecracker
Bats Goblin Gang
Firecracker Tornado
Goblin Gang Firecracker
Firecracker
Tornado Giant Skeleton
Firecracker
Bats Goblin Gang Firecracker Tornado Giant Skeleton
Firecracker Bats Tornado
Firecracker Tornado Giant Skeleton

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