My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Skeletons Firecracker Inferno Tower
The Log
Skeletons Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Fireball Mini P.E.K.K.A Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Firecracker Mini P.E.K.K.A
Firecracker
Royal Giant Bats Mini P.E.K.K.A
Royal Giant
Bats Firecracker Fireball The Log
Fireball
Royal Giant The Log
Mini P.E.K.K.A
Bats Firecracker The Log
Inferno Tower
The Log
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 4 13

Skeletons
Bats Firecracker Mini P.E.K.K.A Inferno Tower The Log
Bats
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower The Log
Firecracker
The Log Skeletons Bats Mini P.E.K.K.A Inferno Tower
Royal Giant
Fireball
The Log Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker Fireball
Inferno Tower
The Log Skeletons Bats Firecracker Fireball
The Log
Firecracker Fireball Mini P.E.K.K.A Inferno Tower Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons Bats Firecracker The Log
Mini P.E.K.K.A Inferno Tower Skeletons Bats
Mini P.E.K.K.A Inferno Tower Skeletons Bats Firecracker
Firecracker Fireball Mini P.E.K.K.A The Log
Fireball The Log Skeletons Bats Firecracker
Bats Inferno Tower Firecracker Fireball
Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower
Bats Skeletons Firecracker Fireball The Log
Inferno Tower Bats Firecracker Fireball
Mini P.E.K.K.A Inferno Tower Skeletons Bats Fireball The Log
Fireball Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Fireball Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Fireball Mini P.E.K.K.A Inferno Tower
Fireball Bats Firecracker The Log
The Log Bats Firecracker Fireball
Mini P.E.K.K.A Inferno Tower
Bats Firecracker Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Fireball Firecracker Mini P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Bats Fireball Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A
Firecracker Fireball Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Skeletons Bats Firecracker Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Skeletons
Bats Mini P.E.K.K.A Inferno Tower
Fireball The Log
Mini P.E.K.K.A Skeletons Fireball Inferno Tower
Firecracker Fireball
Inferno Tower Skeletons Bats Firecracker Fireball Mini P.E.K.K.A The Log
Bats Firecracker Fireball Mini P.E.K.K.A Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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