My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Mighty Miner
Giant Snowball
Goblins Bats Hog Rider Mighty Miner
Zap
Goblins Bats Firecracker Mighty Miner
Barbarian Barrel
Goblins Firecracker Bomb Tower
The Log
Goblins Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Goblins Bats Firecracker
Royal Delivery
Goblins Bats Firecracker Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider Mighty Miner
Poison
Bats Firecracker Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Arrows Firecracker Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Arrows

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Firecracker
Arrows
Hog Rider Mighty Miner
Firecracker
Hog Rider Bats
Bomb Tower
Hog Rider
Goblins Bats Arrows Firecracker The Log
The Log
Hog Rider
Mighty Miner
Arrows

Defense Synergies 2 7

Goblins
Firecracker The Log
Bats
Firecracker Bomb Tower The Log
Arrows
Bomb Tower
Firecracker
The Log Goblins Bats Bomb Tower
Bomb Tower
The Log Bats Arrows Firecracker
Hog Rider
The Log
Firecracker Bomb Tower Goblins Bats
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bomb Tower Goblins Bats Firecracker The Log
Bomb Tower Goblins Bats
Bomb Tower Goblins Bats Firecracker
Arrows Firecracker Bomb Tower The Log
Arrows The Log Goblins Bats Firecracker Bomb Tower
Bats Arrows Firecracker Bomb Tower
Arrows Bomb Tower The Log
Mighty Miner Goblins Bomb Tower
Goblins Firecracker
Goblins Bats Arrows Firecracker Bomb Tower The Log
Arrows Bats Firecracker
Bomb Tower Bats The Log
Bomb Tower Goblins Bats Arrows Firecracker The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Bats Arrows Firecracker
Arrows Bomb Tower Goblins Bats Firecracker The Log
Arrows Bomb Tower The Log Bats Firecracker
Bomb Tower
Goblins Bats Arrows Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Arrows Firecracker Bomb Tower The Log
Goblins Bats Bomb Tower The Log
Bats The Log
Mighty Miner
Arrows Firecracker Bats Bomb Tower
Goblins Bats Bomb Tower
Mighty Miner Bomb Tower
Goblins Bats Firecracker Bomb Tower The Log
Bats Bomb Tower
Arrows The Log
Bomb Tower
Firecracker Bomb Tower
Goblins Bats Firecracker Bomb Tower The Log Mighty Miner
Bats Arrows Firecracker Bomb Tower The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblins Bats
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Arrows The Log
Arrows Firecracker
Mighty Miner
Arrows Firecracker The Log
Bats
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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