My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Witch Miner
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Witch P.E.K.K.A Miner
Fireball
Goblin Gang Firecracker Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Firecracker Miner Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Miner
Goblin Gang
Miner Firecracker P.E.K.K.A
Firecracker
Miner Bats Goblin Gang P.E.K.K.A
Witch
P.E.K.K.A Miner
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Witch The Log
The Log
P.E.K.K.A Miner
Miner
Bats Goblin Gang Firecracker Arrows Witch The Log

Defense Synergies 2 11

Bats
Firecracker P.E.K.K.A The Log
Arrows
P.E.K.K.A
Goblin Gang
Firecracker P.E.K.K.A The Log Miner
Firecracker
The Log Bats Goblin Gang P.E.K.K.A
Witch
The Log
P.E.K.K.A
The Log Bats Arrows Goblin Gang Firecracker
The Log
Firecracker P.E.K.K.A Bats Goblin Gang Witch Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Bats Goblin Gang Firecracker Witch The Log
Goblin Gang Witch P.E.K.K.A Bats
Witch P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Firecracker
Bats Arrows Goblin Gang Firecracker Witch
Arrows P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Miner
Bats Goblin Gang Witch Arrows Firecracker The Log
Arrows Bats Goblin Gang Firecracker Witch
P.E.K.K.A Bats Goblin Gang Witch The Log
Bats Arrows Goblin Gang Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A The Log
Bats Arrows Goblin Gang Firecracker Witch P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Witch The Log
Arrows Witch The Log Bats Firecracker
P.E.K.K.A
Goblin Gang Bats Arrows Firecracker Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch P.E.K.K.A
Arrows Goblin Gang Firecracker The Log Miner
Goblin Gang P.E.K.K.A Bats Witch The Log
Goblin Gang P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Witch
Arrows Firecracker Bats Goblin Gang Witch
Goblin Gang P.E.K.K.A Bats Witch
P.E.K.K.A
P.E.K.K.A Bats Firecracker Witch The Log
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Witch
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Gang Witch
Firecracker Witch
Goblin Gang Witch Bats Firecracker P.E.K.K.A The Log
Bats Arrows Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Miner
Arrows The Log Miner
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Miner Firecracker
Bats Goblin Gang
Firecracker Miner Arrows The Log
Arrows Firecracker
Firecracker The Log Miner
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker Witch The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch
Witch
Arrows Firecracker The Log Miner Witch
Arrows Witch The Log Miner
Miner Arrows Firecracker The Log
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows The Log Miner
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Bats Goblin Gang Witch
Arrows Firecracker Witch
Arrows The Log
Miner Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Miner

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