My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Lumberjack
The Log
Firecracker Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Wizard Balloon Prince Lumberjack
Fireball
Firecracker Wizard Balloon Lumberjack
Poison
Firecracker Wizard Balloon
Lightning
Valkyrie Wizard Balloon Prince Lumberjack
Rocket
Valkyrie Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Freeze Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Freeze

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Prince Lumberjack
Firecracker
Valkyrie Balloon Prince Lumberjack
Valkyrie
Balloon Prince Lumberjack Firecracker Wizard
Wizard
Valkyrie Balloon Prince Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Firecracker Wizard
Prince
Valkyrie Arrows Firecracker Wizard Lumberjack
Lumberjack
Valkyrie Balloon Arrows Firecracker Wizard Prince

Defense Synergies 1 13

Arrows
Valkyrie Prince Lumberjack
Firecracker
Valkyrie Prince Lumberjack
Valkyrie
Firecracker Arrows Wizard Freeze Prince Lumberjack
Wizard
Valkyrie Freeze Prince Lumberjack
Freeze
Valkyrie Wizard Lumberjack
Balloon
Prince
Arrows Firecracker Valkyrie Wizard
Lumberjack
Arrows Firecracker Valkyrie Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Lumberjack Firecracker Valkyrie Prince
Prince Lumberjack Valkyrie Freeze
Prince Lumberjack Firecracker Valkyrie
Arrows Firecracker Valkyrie Prince Lumberjack
Arrows Freeze Firecracker Valkyrie Lumberjack
Arrows Firecracker Wizard Freeze
Arrows Valkyrie
Prince Lumberjack
Firecracker Valkyrie Prince Lumberjack
Valkyrie Arrows Firecracker Wizard Freeze Lumberjack
Arrows Firecracker Wizard
Prince Lumberjack Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Firecracker Freeze Prince Lumberjack
Prince Lumberjack
Freeze Prince Lumberjack
Wizard Arrows Firecracker Valkyrie Prince Lumberjack
Arrows Firecracker Valkyrie Wizard Prince Lumberjack
Arrows Valkyrie Wizard Freeze Firecracker Lumberjack
Prince Lumberjack
Valkyrie Wizard Arrows Firecracker Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Prince
Arrows Firecracker Valkyrie Wizard Prince Lumberjack
Lumberjack Valkyrie Prince
Valkyrie Prince Lumberjack
Valkyrie Prince Lumberjack
Arrows Firecracker Wizard Freeze
Prince Valkyrie Lumberjack
Valkyrie Prince Lumberjack
Freeze Firecracker Valkyrie Prince
Valkyrie Prince Lumberjack
Arrows Valkyrie Prince
Prince Valkyrie Wizard Lumberjack
Wizard Firecracker Valkyrie
Firecracker Valkyrie Freeze Prince Lumberjack
Arrows Valkyrie Firecracker Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze Prince
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Prince Lumberjack
Firecracker Arrows Valkyrie Wizard Prince
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker Prince
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard Prince
Arrows Firecracker Valkyrie Wizard
Prince
Arrows Wizard
Prince
Arrows
Arrows Firecracker Freeze Valkyrie Wizard
Arrows Firecracker Wizard
Arrows Wizard Prince
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Prince
Arrows Firecracker Wizard
Freeze Prince
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Valkyrie Wizard Prince Lumberjack
Arrows Firecracker Wizard
Arrows
Firecracker Prince
Firecracker Freeze
Firecracker
Firecracker Freeze Prince

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