My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Goblins Archers Hog Rider
Zap
Goblins Archers Firecracker Prince
Barbarian Barrel
Goblins Archers Firecracker
The Log
Goblins Archers Firecracker Hog Rider Prince
Earthquake
Archers Firecracker Hog Rider
Arrows
Goblins Archers Firecracker
Royal Delivery
Goblins Archers Firecracker Hog Rider Prince
Fireball
Archers Firecracker Hog Rider
Poison
Archers Firecracker
Lightning
Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Firecracker Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Archers
Goblins Arrows Hog Rider Prince Mega Knight
Arrows
Hog Rider Archers Prince Mega Knight
Firecracker
Hog Rider Prince Mega Knight
Hog Rider
Goblins Arrows Firecracker The Log Archers Prince Mega Knight
Prince
Mega Knight Archers Arrows Firecracker Hog Rider The Log
The Log
Hog Rider Prince Mega Knight
Mega Knight
Prince Archers Arrows Firecracker Hog Rider The Log

Defense Synergies 3 10

Goblins
Archers Firecracker The Log
Archers
Goblins Firecracker The Log Mega Knight
Arrows
Mega Knight Prince
Firecracker
The Log Goblins Archers Prince Mega Knight
Hog Rider
Prince
The Log Arrows Firecracker
The Log
Firecracker Prince Goblins Archers Mega Knight
Mega Knight
Arrows Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Goblins Firecracker Prince The Log Mega Knight
Prince Mega Knight Goblins Archers
Prince Goblins Firecracker Mega Knight
Arrows Firecracker Prince The Log Mega Knight
Arrows The Log Goblins Archers Firecracker Mega Knight
Archers Arrows Firecracker
Arrows The Log Mega Knight
Goblins Prince
Goblins Archers Firecracker Prince Mega Knight
Goblins Archers Arrows Firecracker The Log Mega Knight
Arrows Archers Firecracker
Prince Mega Knight The Log
Mega Knight Goblins Arrows Firecracker Prince The Log
Prince Mega Knight
Prince The Log Mega Knight
Mega Knight Goblins Arrows Firecracker Prince
Arrows Mega Knight Goblins Archers Firecracker Prince The Log
Arrows The Log Archers Firecracker Mega Knight
Prince
Mega Knight Goblins Archers Arrows Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers Prince
Archers Arrows Firecracker Prince The Log Mega Knight
Mega Knight Goblins Prince The Log
Prince Mega Knight The Log
Prince Mega Knight
Arrows Firecracker Archers
Prince Goblins Archers
Mega Knight Prince
Mega Knight Goblins Firecracker Prince The Log
Mega Knight Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight
Archers Firecracker Mega Knight
Goblins Archers Firecracker Prince The Log
Arrows Mega Knight Archers Firecracker The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Prince The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Archers Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Goblins Prince
Firecracker Arrows Prince The Log
Archers Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Prince The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Archers Arrows Firecracker Prince The Log Mega Knight
Arrows Firecracker The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log
Arrows Prince The Log Mega Knight
Arrows Firecracker The Log
Archers Arrows Firecracker
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker The Log
Archers Prince
Archers Arrows Firecracker
Arrows The Log
Firecracker Prince Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Prince The Log Mega Knight

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