My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Little Prince
Zap
Goblins Archers Firecracker Little Prince
Barbarian Barrel
Goblins Archers Firecracker Tesla Little Prince
The Log
Goblins Archers Firecracker Little Prince
Earthquake
Archers Firecracker Tesla
Arrows
Goblins Archers Firecracker Little Prince
Royal Delivery
Goblins Archers Firecracker Little Prince
Fireball
Archers Firecracker Tesla Little Prince
Poison
Archers Firecracker Little Prince
Lightning
Tesla Ice Golem Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Rage Archers Firecracker Little Prince Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem Rage Archers

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Ice Golem
Archers
Ice Golem Goblins
Firecracker
Ice Golem
Tesla
Ice Golem
Archers Goblins Firecracker
Rocket
Rage
Little Prince

Defense Synergies 3 10

Goblins
Archers Firecracker Tesla Ice Golem Little Prince
Archers
Ice Golem Goblins Firecracker Tesla
Firecracker
Ice Golem Goblins Archers Tesla
Tesla
Ice Golem Goblins Archers Firecracker Little Prince
Ice Golem
Archers Firecracker Tesla Goblins Little Prince
Rocket
Rage
Little Prince
Goblins Tesla Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Ice Golem
Goblins Firecracker Tesla
Tesla Rocket Goblins Archers
Tesla Goblins Firecracker
Firecracker Rocket
Goblins Archers Firecracker Tesla
Tesla Rocket Archers Firecracker Little Prince
Rocket Tesla Ice Golem
Tesla Goblins
Goblins Archers Firecracker Tesla Ice Golem Little Prince
Goblins Archers Firecracker Tesla Ice Golem
Tesla Archers Firecracker
Tesla Rocket
Rocket Goblins Firecracker Tesla
Tesla
Rocket Tesla
Tesla Goblins Firecracker
Tesla Goblins Archers Firecracker Little Prince
Archers Firecracker Tesla Ice Golem Little Prince
Tesla
Goblins Archers Firecracker Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Tesla Ice Golem
Archers Firecracker Tesla Ice Golem Rocket
Goblins Ice Golem Rocket
Rocket Tesla Ice Golem
Tesla
Firecracker Rocket Archers Tesla Ice Golem
Rocket Goblins Archers Tesla Ice Golem
Tesla
Rocket Goblins Firecracker Ice Golem
Tesla
Tesla
Rocket
Rocket Tesla Ice Golem
Archers Firecracker Tesla
Tesla Goblins Archers Firecracker Ice Golem Rocket Little Prince
Archers Firecracker Tesla Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Rocket
Firecracker
Rocket
Firecracker Ice Golem Rocket
Rocket Firecracker
Firecracker Ice Golem Rocket
Archers Firecracker
Firecracker Ice Golem
Firecracker
Rocket Goblins
Firecracker Rocket
Archers Firecracker Rocket
Rocket Firecracker Ice Golem
Firecracker Rocket
Firecracker Ice Golem
Rocket Firecracker
Firecracker Rocket
Rocket
Rocket
Rocket Archers Firecracker
Rocket Firecracker Little Prince
Rocket
Rocket
Rocket
Rocket
Firecracker Ice Golem Little Prince
Firecracker
Rocket Firecracker
Archers Firecracker Ice Golem Little Prince
Rocket Firecracker
Rocket
Rocket Firecracker
Rocket Firecracker
Archers Rocket
Rocket Archers Firecracker
Firecracker Rocket
Firecracker Ice Golem
Rocket
Firecracker
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Little Prince

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