My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Archers Knight Firecracker Executioner
The Log
Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Executioner P.E.K.K.A
Fireball
Archers Firecracker Executioner
Poison
Archers Firecracker Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Firecracker Tornado Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado P.E.K.K.A Archers Knight Executioner
Archers
Knight Zap Arrows P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Knight
Knight
Archers Firecracker Executioner Zap Arrows
Firecracker
Zap Knight Tornado P.E.K.K.A
Tornado
Zap Executioner P.E.K.K.A Firecracker
Executioner
Knight Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Archers Firecracker Executioner

Defense Synergies 5 16

Zap
Archers Arrows Knight Firecracker Tornado Executioner P.E.K.K.A
Archers
Knight Zap Firecracker Tornado P.E.K.K.A
Arrows
Zap Knight Tornado P.E.K.K.A
Knight
Archers Firecracker Executioner Zap Arrows Tornado
Firecracker
Knight Zap Archers Tornado P.E.K.K.A
Tornado
Executioner P.E.K.K.A Zap Archers Arrows Knight Firecracker
Executioner
Knight Tornado Zap
P.E.K.K.A
Tornado Zap Archers Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Executioner
P.E.K.K.A Zap Knight Firecracker Executioner
Tornado P.E.K.K.A Archers Knight Executioner
P.E.K.K.A Knight Firecracker
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Zap Archers Firecracker Executioner
Tornado Zap Archers Arrows Firecracker Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Knight Tornado Archers Firecracker
Archers Executioner Zap Arrows Knight Firecracker Tornado
Arrows Executioner Zap Archers Firecracker Tornado
P.E.K.K.A Zap Knight
Executioner Zap Arrows Firecracker Tornado P.E.K.K.A
P.E.K.K.A Knight
Tornado Zap P.E.K.K.A
Arrows Knight Firecracker Tornado Executioner P.E.K.K.A
Arrows Zap Archers Knight Firecracker Tornado Executioner
Zap Arrows Tornado Executioner Archers Knight Firecracker
P.E.K.K.A Tornado
Archers Arrows Knight Firecracker Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Zap Archers Arrows Knight Firecracker Executioner
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Tornado
P.E.K.K.A Knight Executioner
Arrows Firecracker Executioner Zap Archers Tornado
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Tornado
P.E.K.K.A Knight Executioner
Archers Firecracker Executioner
Zap Archers Knight Firecracker Tornado Executioner P.E.K.K.A
Arrows Executioner Zap Archers Firecracker P.E.K.K.A
Zap Arrows
Tornado P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Tornado Executioner
Arrows
Arrows Knight Firecracker
Executioner Zap Arrows Firecracker
Arrows Firecracker Executioner Zap Tornado
Archers Arrows Firecracker Tornado Executioner
Arrows Zap Firecracker Tornado Executioner
Arrows Zap Firecracker Tornado
Tornado
Firecracker Zap Arrows Knight Tornado
Zap Archers Arrows Firecracker Tornado Executioner
Knight Firecracker Executioner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Zap Archers Arrows Firecracker Executioner
Zap Arrows Firecracker Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Firecracker Tornado Executioner
Arrows Firecracker Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Zap Archers Arrows Firecracker Tornado Executioner
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Archers
Zap Archers Arrows Firecracker Tornado Executioner
Arrows
Knight Firecracker Executioner
Arrows Zap Firecracker Executioner
Zap Arrows Tornado
Firecracker Executioner P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Executioner
P.E.K.K.A
Firecracker

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