My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Witch Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Clone Giant Skeleton
Giant Snowball
Skeleton Army Clone Witch Princess
Zap
Skeleton Army Clone Witch Princess
Barbarian Barrel
Knight Elixir Golem Skeleton Army Clone Witch Giant Skeleton Princess Electro Wizard
The Log
Elixir Golem Skeleton Army Clone Witch Giant Skeleton Princess
Earthquake
Elixir Golem Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch Princess
Royal Delivery
Knight Elixir Golem Skeleton Army Clone Witch Giant Skeleton Princess Electro Wizard
Fireball
Elixir Golem Skeleton Army Clone Witch Princess Electro Wizard
Poison
Elixir Golem Skeleton Army Clone Witch Princess Electro Wizard
Lightning
Knight Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Skeleton Army Clone Princess Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Elixir Golem Skeleton Army Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Princess Witch Electro Wizard
Elixir Golem
Witch
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch Electro Wizard
Witch
Knight Elixir Golem Clone Giant Skeleton
Giant Skeleton
Clone Witch Princess Electro Wizard
Princess
Knight Giant Skeleton
Electro Wizard
Knight Clone Giant Skeleton

Defense Synergies 2 9

Knight
Princess Electro Wizard Skeleton Army Witch
Elixir Golem
Skeleton Army
Knight Giant Skeleton Princess Electro Wizard
Clone
Witch
Knight Giant Skeleton Electro Wizard
Giant Skeleton
Skeleton Army Witch Princess Electro Wizard
Princess
Knight Skeleton Army Giant Skeleton
Electro Wizard
Knight Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Skeleton Army Knight Witch Electro Wizard
Skeleton Army Witch Knight Giant Skeleton Electro Wizard
Skeleton Army Witch Knight Electro Wizard
Skeleton Army Giant Skeleton Princess
Skeleton Army Electro Wizard
Electro Wizard Witch Princess
Giant Skeleton Electro Wizard
Witch Skeleton Army Princess
Knight Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Knight Giant Skeleton Princess
Witch Princess Electro Wizard
Skeleton Army Knight Witch Giant Skeleton Electro Wizard
Skeleton Army Witch Princess Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Knight Skeleton Army Witch Electro Wizard
Knight Skeleton Army Witch Electro Wizard
Witch Knight Giant Skeleton Princess Electro Wizard
Electro Wizard
Skeleton Army Knight Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch Giant Skeleton Electro Wizard
Electro Wizard Knight
Skeleton Army Giant Skeleton Knight Witch Electro Wizard
Skeleton Army Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Skeleton Army Witch
Witch Princess Electro Wizard
Skeleton Army Knight Witch Giant Skeleton Electro Wizard
Giant Skeleton Knight Skeleton Army
Giant Skeleton Electro Wizard Knight Skeleton Army Witch
Witch Skeleton Army
Knight Witch Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Knight Witch
Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Knight Giant Skeleton
Witch Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Giant Skeleton
Princess Electro Wizard
Giant Skeleton
Knight Giant Skeleton
Witch Princess
Witch Princess
Princess
Electro Wizard
Knight Princess Electro Wizard
Princess
Knight Princess
Princess
Princess
Witch Princess
Princess
Princess Electro Wizard
Witch Princess
Giant Skeleton
Princess
Witch Princess
Witch
Witch Princess Electro Wizard
Witch Princess
Witch Princess Electro Wizard
Electro Wizard Witch
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Skeleton Army Witch Princess
Witch Princess Electro Wizard
Knight Princess Electro Wizard
Princess
Giant Skeleton
Witch Giant Skeleton Princess Electro Wizard
Witch Princess Electro Wizard
Witch Giant Skeleton Princess Electro Wizard

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