My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Baby Dragon Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Heal Spirit Electro Wizard Lumberjack
The Log
Heal Spirit Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Battle Healer Baby Dragon Electro Wizard Lumberjack
Fireball
Battle Healer Baby Dragon Electro Wizard Lumberjack
Poison
Battle Healer Electro Wizard
Lightning
Battle Healer Baby Dragon Electro Wizard Lumberjack
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Tornado Baby Dragon Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Tornado Battle Healer Baby Dragon Poison Electro Wizard Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Tornado Battle Healer Baby Dragon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Healer Baby Dragon Lumberjack
Battle Healer
Heal Spirit Baby Dragon Tornado Poison Electro Wizard Lumberjack
Tornado
Baby Dragon Electro Giant Battle Healer Poison
Baby Dragon
Battle Healer Tornado Heal Spirit Poison Electro Giant Electro Wizard Lumberjack
Poison
Battle Healer Tornado Baby Dragon
Electro Giant
Tornado Baby Dragon Lumberjack
Electro Wizard
Battle Healer Baby Dragon Lumberjack
Lumberjack
Heal Spirit Battle Healer Baby Dragon Electro Giant Electro Wizard

Defense Synergies 1 11

Heal Spirit
Battle Healer
Baby Dragon Tornado Poison Electro Wizard Lumberjack
Tornado
Battle Healer Baby Dragon Poison Electro Giant Electro Wizard
Baby Dragon
Battle Healer Tornado Lumberjack
Poison
Battle Healer Tornado Electro Wizard
Electro Giant
Tornado
Electro Wizard
Battle Healer Tornado Poison Lumberjack
Lumberjack
Battle Healer Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Lumberjack Battle Healer Electro Wizard
Tornado Lumberjack Electro Wizard
Lumberjack Electro Wizard
Battle Healer Tornado Poison Lumberjack
Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Electro Wizard Baby Dragon Poison
Battle Healer Baby Dragon Poison Electro Giant Electro Wizard
Tornado Lumberjack
Tornado Battle Healer Electro Wizard Lumberjack
Poison Electro Wizard Tornado Baby Dragon Electro Giant Lumberjack
Tornado Baby Dragon Poison Electro Wizard
Lumberjack Battle Healer Electro Wizard
Tornado Baby Dragon Poison Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado Electro Giant Electro Wizard Lumberjack
Tornado Poison Electro Wizard Lumberjack
Battle Healer Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Baby Dragon Poison Battle Healer Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Battle Healer Baby Dragon Poison Electro Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Electro Giant Electro Wizard
Poison Electro Wizard Battle Healer Baby Dragon Lumberjack
Lumberjack Battle Healer Electro Wizard
Lumberjack Battle Healer Tornado Electro Wizard
Battle Healer Lumberjack
Poison Electro Giant Tornado Baby Dragon Electro Wizard
Battle Healer Electro Wizard Lumberjack
Battle Healer Lumberjack
Electro Wizard Tornado Baby Dragon Poison
Lumberjack
Tornado Poison Electro Giant Electro Wizard
Lumberjack
Baby Dragon Electro Giant
Electro Giant Electro Wizard Battle Healer Tornado Baby Dragon Poison Lumberjack
Poison Battle Healer Baby Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Baby Dragon
Poison Electro Giant Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Tornado Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Baby Dragon Poison Electro Wizard
Tornado Baby Dragon Poison Electro Giant
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Electro Giant Baby Dragon
Poison Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Tornado Baby Dragon Electro Giant Electro Wizard
Electro Wizard Poison Electro Giant
Poison
Poison Electro Wizard
Poison
Electro Wizard
Poison Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard Lumberjack
Baby Dragon Poison
Tornado Poison Electro Giant
Electro Giant Tornado Baby Dragon Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon Electro Giant Electro Wizard

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