My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Electro Dragon Miner
Zap
Minions
Barbarian Barrel
Wizard
The Log
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Wizard Electro Dragon Miner
Fireball
Minions Wizard Elixir Collector Electro Dragon
Poison
Minions Wizard Elixir Collector Electro Dragon
Lightning
Wizard Elixir Collector Electro Dragon
Rocket
Wizard Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Elixir Collector Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Fireball Wizard Electro Dragon Rocket Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Miner Fireball Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner
Fireball
Miner
Wizard
Miner
Rocket
Electro Giant Miner
Elixir Collector
Electro Dragon
Miner
Electro Giant
Rocket
Miner
Minions Fireball Wizard Rocket Electro Dragon

Defense Synergies 0 1

Minions
Fireball
Miner
Wizard
Rocket
Elixir Collector
Electro Dragon
Electro Giant
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Wizard Electro Dragon
Minions Electro Dragon
Rocket Minions Electro Dragon
Minions Electro Dragon
Fireball Rocket
Fireball Minions Electro Dragon
Minions Rocket Fireball Wizard Electro Dragon
Rocket Fireball Electro Dragon Electro Giant
Minions
Miner
Minions Fireball Wizard Electro Dragon Electro Giant
Minions Fireball Wizard Electro Dragon
Minions Fireball Wizard Rocket Electro Dragon
Fireball Wizard Rocket Minions Electro Dragon
Rocket Fireball Electro Giant
Wizard Minions Fireball Electro Dragon
Fireball Minions Wizard Electro Dragon
Wizard Minions Fireball Electro Dragon
Wizard Minions Fireball Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Wizard Rocket Electro Dragon Miner
Minions Rocket Electro Dragon
Rocket Fireball
Fireball Wizard Rocket Electro Giant Minions Electro Dragon
Rocket Minions Fireball
Rocket Electro Dragon Minions Fireball
Minions Electro Dragon
Rocket Fireball Electro Giant
Rocket Fireball Wizard
Wizard Fireball Electro Dragon Electro Giant
Electro Dragon Electro Giant Minions Fireball Rocket
Minions Fireball Wizard Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Electro Dragon
Fireball Electro Dragon Miner
Rocket Fireball Electro Dragon Miner
Fireball Rocket
Fireball Wizard Rocket
Fireball Wizard Electro Giant Minions Rocket Electro Dragon
Wizard
Fireball Wizard Electro Dragon
Fireball Miner Wizard Electro Dragon
Rocket Minions Fireball Electro Dragon
Rocket Miner Fireball Wizard Electro Dragon
Fireball Wizard Rocket Electro Dragon
Rocket Fireball Miner
Minions Fireball Rocket Electro Dragon
Fireball
Rocket Fireball Wizard Electro Dragon
Fireball Wizard Rocket Electro Dragon
Fireball Rocket
Minions Rocket
Rocket Fireball Wizard Electro Dragon
Rocket Fireball Wizard Electro Dragon Electro Giant Miner
Rocket Minions Fireball
Rocket Fireball Wizard
Rocket
Rocket Fireball Electro Dragon
Electro Giant Fireball Wizard Electro Dragon
Fireball Miner Wizard Electro Dragon
Fireball Wizard Electro Dragon Miner
Fireball Rocket Miner
Fireball Wizard Electro Dragon Electro Giant
Rocket Electro Dragon Minions Fireball Wizard Electro Giant
Fireball
Fireball Wizard Rocket Electro Dragon Miner
Rocket Fireball Electro Dragon
Rocket Fireball Wizard
Minions Fireball Rocket Electro Dragon
Fireball Rocket Wizard Electro Dragon
Fireball
Fireball Miner Wizard Rocket Electro Dragon
Fireball Wizard Electro Dragon
Rocket Fireball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Minions Fireball Rocket
Fireball Rocket Electro Dragon
Electro Dragon Fireball Rocket Electro Giant Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: