My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Cannon Goblin Gang
Zap
Bomber Bats Cannon Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Bomber Knight Cannon Goblin Gang Firecracker
The Log
Bomber Cannon Goblin Gang Firecracker Royal Giant
Earthquake
Bomber Cannon Goblin Gang Firecracker
Arrows
Bomber Bats Goblin Gang Firecracker
Royal Delivery
Bomber Bats Knight Goblin Gang Firecracker
Fireball
Bomber Cannon Goblin Gang Firecracker
Poison
Bomber Bats Cannon Goblin Gang Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Cannon Goblin Gang Firecracker Fireball Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight
Bats
Knight Royal Giant Bomber Firecracker
Knight
Bats Goblin Gang Firecracker Bomber Fireball
Cannon
Goblin Gang
Knight Firecracker Royal Giant
Firecracker
Knight Royal Giant Bats Goblin Gang
Royal Giant
Bomber Bats Firecracker Fireball Goblin Gang
Fireball
Royal Giant Knight

Defense Synergies 5 9

Bomber
Knight Bats Cannon
Bats
Knight Bomber Cannon Firecracker
Knight
Bomber Bats Cannon Goblin Gang Firecracker Fireball
Cannon
Knight Bomber Bats Goblin Gang Firecracker Fireball
Goblin Gang
Knight Cannon Firecracker
Firecracker
Knight Bats Cannon Goblin Gang
Royal Giant
Fireball
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Firecracker Fireball
Bomber Bats Knight Cannon Goblin Gang Firecracker
Cannon Goblin Gang Bomber Bats Knight
Cannon Bomber Bats Knight Goblin Gang Firecracker
Bomber Firecracker Fireball
Goblin Gang Fireball Bomber Bats Cannon Firecracker
Bats Cannon Goblin Gang Firecracker Fireball
Cannon Fireball
Cannon Goblin Gang
Knight Goblin Gang Bomber Cannon Firecracker
Bats Goblin Gang Bomber Knight Cannon Firecracker Fireball
Bats Goblin Gang Firecracker Fireball
Cannon Bomber Bats Knight Goblin Gang Fireball
Bomber Fireball Bats Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Bomber Bats Knight Cannon Goblin Gang Firecracker Fireball
Cannon Fireball Bomber Bats Knight Goblin Gang Firecracker
Bomber Bats Knight Cannon Firecracker Fireball
Cannon
Bomber Goblin Gang Bats Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Bomber Knight Goblin Gang Firecracker
Goblin Gang Bats Knight
Goblin Gang Bats Knight Fireball
Knight Cannon Goblin Gang
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Knight Fireball
Knight
Bats Knight Firecracker Fireball
Cannon Goblin Gang
Bats Knight
Fireball
Knight Cannon Goblin Gang Fireball
Bomber Cannon Firecracker Fireball
Goblin Gang Bomber Bats Knight Firecracker Fireball
Bats Bomber Cannon Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball
Fireball
Knight Firecracker Fireball
Bomber Fireball Firecracker
Firecracker Fireball Bats
Bomber Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Knight Fireball
Fireball Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball
Firecracker Fireball
Fireball
Bomber Bats
Bomber Firecracker Fireball
Bomber Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Bomber Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Fireball
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Bomber Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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