My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats P.E.K.K.A Royal Ghost Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Bandit
Giant Snowball
Bomber Bats Hog Rider Little Prince
Zap
Bomber Bats Bandit Little Prince
Barbarian Barrel
Bomber Royal Ghost Bandit Little Prince
The Log
Bomber Hog Rider Bandit Little Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats Little Prince
Royal Delivery
Bomber Bats Hog Rider P.E.K.K.A Royal Ghost Bandit Little Prince
Fireball
Bomber Hog Rider Bandit Little Prince
Poison
Bomber Bats Little Prince
Lightning
Bandit Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Royal Ghost Bandit Little Prince Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Royal Ghost

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider P.E.K.K.A Bandit
Bats
Hog Rider Bomber P.E.K.K.A Bandit
Arrows
Hog Rider P.E.K.K.A Bandit
Hog Rider
Bats Arrows Bomber Bandit Little Prince
P.E.K.K.A
Arrows Bomber Bats
Royal Ghost
Bandit Little Prince
Bandit
Bomber Bats Arrows Hog Rider Royal Ghost Little Prince
Little Prince
Hog Rider Royal Ghost Bandit

Defense Synergies 0 11

Bomber
Bats P.E.K.K.A Royal Ghost Bandit
Bats
Bomber P.E.K.K.A Bandit
Arrows
P.E.K.K.A Bandit Little Prince
Hog Rider
P.E.K.K.A
Bomber Bats Arrows
Royal Ghost
Bomber Little Prince
Bandit
Bomber Bats Arrows Little Prince
Little Prince
Arrows Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
P.E.K.K.A Bomber Bats Bandit
P.E.K.K.A Bomber Bats Bandit
P.E.K.K.A Bomber Bats Bandit
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Royal Ghost Bandit
Bats Arrows Little Prince
Arrows P.E.K.K.A Bandit
P.E.K.K.A
Bomber Royal Ghost Bandit Little Prince
Bats Bomber Arrows Royal Ghost Bandit
Arrows Bats
P.E.K.K.A Bomber Bats Bandit
Bomber Bats Arrows P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
P.E.K.K.A Bandit
Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Royal Ghost Bandit Little Prince
Arrows Bomber Bats Royal Ghost Bandit Little Prince
P.E.K.K.A
Bomber Royal Ghost Bats Arrows P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit
Bandit Bomber Arrows Royal Ghost
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A Bandit
Arrows Bats
P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows
P.E.K.K.A Bandit
Bomber
Bomber Bats P.E.K.K.A Little Prince
Bats Arrows Bomber P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows Bandit
Bats
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Bomber Arrows Bandit
Arrows Bandit
Arrows
Bomber Bats
Bomber Arrows Bandit
Bomber Arrows Little Prince
Arrows
Arrows
Arrows Bomber Little Prince
Arrows Royal Ghost Bandit
Arrows Bandit
Arrows Bandit
Bats Arrows Little Prince
Bats
Bomber Arrows Bandit
Arrows
P.E.K.K.A
Arrows
Bats Bandit
Arrows
Arrows
Arrows Bomber
Arrows
P.E.K.K.A
Bats
Bats
Royal Ghost Bandit Little Prince

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