My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Baby Dragon P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Baby Dragon Lumberjack
Zap
Bats Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Lumberjack
The Log
Skeleton Barrel Lumberjack
Earthquake
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Baby Dragon P.E.K.K.A Lumberjack Mother Witch
Fireball
Skeleton Barrel Baby Dragon Lumberjack Mother Witch
Poison
Bats Skeleton Barrel Mother Witch
Lightning
Baby Dragon Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Baby Dragon P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Void Fireball Baby Dragon Lumberjack Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Barrel Void Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Baby Dragon P.E.K.K.A Lumberjack
Skeleton Barrel
Bats Fireball Lumberjack
Fireball
Skeleton Barrel Baby Dragon
Void
Baby Dragon
Bats Fireball P.E.K.K.A Lumberjack
P.E.K.K.A
Bats Baby Dragon Lumberjack Mother Witch
Lumberjack
Bats Skeleton Barrel Baby Dragon P.E.K.K.A
Mother Witch
P.E.K.K.A

Defense Synergies 0 9

Bats
Baby Dragon P.E.K.K.A Lumberjack
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Lumberjack
Void
Baby Dragon
Bats P.E.K.K.A Lumberjack Mother Witch
P.E.K.K.A
Bats Baby Dragon
Lumberjack
Bats Fireball Baby Dragon Mother Witch
Mother Witch
Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Void Baby Dragon
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Void
P.E.K.K.A Lumberjack Bats
Fireball P.E.K.K.A Lumberjack
Fireball Bats Baby Dragon Lumberjack Mother Witch
Bats Fireball Void Baby Dragon
Skeleton Barrel Fireball Void Baby Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Lumberjack
Bats Mother Witch Fireball Baby Dragon Lumberjack
Bats Fireball Baby Dragon
P.E.K.K.A Lumberjack Bats Fireball
Fireball Bats Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Bats Fireball P.E.K.K.A Lumberjack
Fireball Bats Baby Dragon Lumberjack
Baby Dragon Bats Fireball Lumberjack Mother Witch
P.E.K.K.A Lumberjack
Bats Fireball Baby Dragon P.E.K.K.A Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Void P.E.K.K.A
Fireball Void Skeleton Barrel Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Fireball
P.E.K.K.A Lumberjack
Fireball Mother Witch Bats Skeleton Barrel Baby Dragon
P.E.K.K.A Bats Fireball Void Lumberjack
P.E.K.K.A Lumberjack
Void P.E.K.K.A Bats Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Fireball Void
P.E.K.K.A Fireball Lumberjack
Fireball Baby Dragon
Bats Fireball Baby Dragon P.E.K.K.A Lumberjack
Bats Fireball Baby Dragon P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Void Baby Dragon
Fireball Void Skeleton Barrel Baby Dragon
Skeleton Barrel Fireball Void Baby Dragon
Skeleton Barrel Fireball Void
Fireball Baby Dragon
Fireball Mother Witch Bats Skeleton Barrel Baby Dragon
Baby Dragon
Fireball Skeleton Barrel Baby Dragon
Fireball Void Skeleton Barrel
Bats Fireball Void Lumberjack
Void Skeleton Barrel Fireball
Fireball Void Baby Dragon
Skeleton Barrel Fireball Void Baby Dragon
Skeleton Barrel Fireball Void Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Fireball
Bats
Void Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon Mother Witch
Fireball Void Baby Dragon
Fireball Void
Void
Skeleton Barrel Fireball Void Baby Dragon
Mother Witch Fireball Baby Dragon
Fireball Void Skeleton Barrel Baby Dragon
Fireball Void Skeleton Barrel Baby Dragon
Fireball Void Skeleton Barrel Baby Dragon
Bats Fireball Baby Dragon Mother Witch
Bats Skeleton Barrel Fireball Void
Fireball Void
Void Fireball
Void Fireball
P.E.K.K.A
Fireball
Skeleton Barrel Bats Fireball Void
Fireball Baby Dragon
Fireball
Fireball Void Baby Dragon Lumberjack
Skeleton Barrel Fireball Baby Dragon
Void Fireball
P.E.K.K.A
Bats Fireball Baby Dragon
Bats Fireball Void
Void Skeleton Barrel Fireball Baby Dragon

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