My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Barrel

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone
Giant Snowball
Bats Skeleton Barrel Dart Goblin Clone
Zap
Bats Skeleton Barrel Dart Goblin Clone
Barbarian Barrel
Ice Spirit Skeleton Barrel Dart Goblin Clone
The Log
Ice Spirit Skeleton Barrel Dart Goblin Clone
Earthquake
Clone
Arrows
Ice Spirit Bats Skeleton Barrel Dart Goblin Clone
Royal Delivery
Ice Spirit Bats Skeleton Barrel Dart Goblin Clone
Fireball
Skeleton Barrel Dart Goblin Clone
Poison
Bats Skeleton Barrel Dart Goblin Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Skeleton Barrel Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats The Log Arrows Skeleton Barrel Dart Goblin Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Skeleton Barrel Dart Goblin
Bats
Skeleton Barrel Ice Spirit Clone
Arrows
Mirror Skeleton Barrel
Skeleton Barrel
Bats Clone Ice Spirit Arrows Dart Goblin Mirror
Dart Goblin
Ice Spirit Skeleton Barrel Mirror The Log
Mirror
Arrows The Log Skeleton Barrel Dart Goblin
Clone
Skeleton Barrel Bats
The Log
Mirror Dart Goblin

Defense Synergies 1 9

Ice Spirit
Bats Dart Goblin The Log
Bats
Ice Spirit Dart Goblin The Log
Arrows
Mirror
Skeleton Barrel
Dart Goblin
Dart Goblin
Ice Spirit Bats Skeleton Barrel Mirror The Log
Mirror
Arrows Dart Goblin The Log
Clone
The Log
Ice Spirit Bats Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Dart Goblin The Log
Ice Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin
Arrows The Log
Arrows The Log Bats Dart Goblin
Bats Dart Goblin Ice Spirit Arrows
Arrows Skeleton Barrel Dart Goblin The Log
Ice Spirit Dart Goblin
Bats Dart Goblin Arrows The Log
Arrows Bats Dart Goblin
Ice Spirit Bats The Log
Ice Spirit Bats Arrows Dart Goblin The Log
Ice Spirit The Log
Bats Arrows
Ice Spirit Arrows Bats Dart Goblin The Log
Arrows The Log Ice Spirit Bats Dart Goblin
Dart Goblin
Bats Arrows Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel The Log
Ice Spirit Bats The Log
Bats The Log
Arrows Ice Spirit Bats Skeleton Barrel Dart Goblin
Bats Dart Goblin
Ice Spirit Bats The Log
Dart Goblin
Bats Dart Goblin
Arrows The Log
Dart Goblin
Ice Spirit Bats Dart Goblin The Log
Bats Arrows Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Skeleton Barrel Dart Goblin
Arrows The Log Skeleton Barrel Dart Goblin
Bats
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Dart Goblin
Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
Arrows
Bats
Arrows Skeleton Barrel Dart Goblin The Log
Arrows Skeleton Barrel Dart Goblin The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Ice Spirit
Arrows The Log Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Dart Goblin The Log
Bats Arrows Dart Goblin
Ice Spirit Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin The Log
Ice Spirit Arrows
Arrows The Log
Skeleton Barrel Ice Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Skeleton Barrel Dart Goblin
Arrows
Dart Goblin
Ice Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Skeleton Barrel Dart Goblin The Log

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