My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion Hunter Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Wall Breakers Clone Giant Skeleton Night Witch
Giant Snowball
Spear Goblins Bats Mega Minion Wall Breakers Clone Night Witch
Zap
Spear Goblins Bats Wall Breakers Clone Night Witch
Barbarian Barrel
Spear Goblins Wall Breakers Clone Hunter Giant Skeleton Night Witch
The Log
Spear Goblins Wall Breakers Clone Hunter Giant Skeleton
Earthquake
Spear Goblins Clone
Arrows
Spear Goblins Bats Wall Breakers Clone Night Witch
Royal Delivery
Spear Goblins Bats Mega Minion Wall Breakers Clone Hunter Giant Skeleton Night Witch
Fireball
Mega Minion Wall Breakers Clone Hunter Night Witch
Poison
Spear Goblins Bats Mega Minion Clone Hunter Night Witch
Lightning
Mega Minion Hunter Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Wall Breakers Mega Minion Clone Hunter Night Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Wall Breakers Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Giant Skeleton
Bats
Giant Skeleton Mega Minion Wall Breakers Clone
Mega Minion
Bats Giant Skeleton
Wall Breakers
Spear Goblins Bats
Clone
Giant Skeleton Night Witch Bats
Hunter
Giant Skeleton
Giant Skeleton
Bats Clone Spear Goblins Mega Minion Hunter Night Witch
Night Witch
Clone Giant Skeleton

Defense Synergies 0 10

Spear Goblins
Bats Mega Minion Giant Skeleton Night Witch
Bats
Spear Goblins Hunter Giant Skeleton
Mega Minion
Spear Goblins Hunter Giant Skeleton Night Witch
Wall Breakers
Clone
Hunter
Bats Mega Minion Giant Skeleton
Giant Skeleton
Spear Goblins Bats Mega Minion Hunter
Night Witch
Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion
Hunter Bats Mega Minion Night Witch
Hunter Bats Mega Minion Giant Skeleton Night Witch
Hunter Night Witch Bats Mega Minion
Giant Skeleton
Spear Goblins Bats Mega Minion Hunter Night Witch
Bats Mega Minion Hunter Spear Goblins Night Witch
Giant Skeleton
Hunter Night Witch
Spear Goblins Hunter Giant Skeleton Night Witch
Bats Spear Goblins Mega Minion Hunter Giant Skeleton Night Witch
Mega Minion Hunter Spear Goblins Bats Night Witch
Hunter Night Witch Bats Giant Skeleton
Bats Mega Minion Hunter Night Witch
Hunter
Hunter
Bats Hunter Night Witch
Spear Goblins Bats Mega Minion Hunter Night Witch
Hunter Spear Goblins Bats Mega Minion Giant Skeleton
Hunter
Spear Goblins Bats Hunter Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Giant Skeleton
Mega Minion Hunter
Giant Skeleton Spear Goblins Bats Hunter
Hunter Giant Skeleton Bats Night Witch
Giant Skeleton Hunter Night Witch
Bats Hunter
Spear Goblins Bats Mega Minion Hunter Giant Skeleton Night Witch
Giant Skeleton Hunter
Giant Skeleton Spear Goblins Bats Mega Minion
Mega Minion
Bats Mega Minion Hunter Giant Skeleton
Giant Skeleton
Giant Skeleton Hunter Night Witch
Spear Goblins Bats Mega Minion Hunter Giant Skeleton Night Witch
Bats Mega Minion Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Spear Goblins Bats Mega Minion Hunter
Hunter
Bats Night Witch
Hunter
Spear Goblins Hunter
Bats Night Witch
Mega Minion Hunter
Giant Skeleton Night Witch
Hunter
Mega Minion
Hunter
Bats Hunter Night Witch
Bats Mega Minion
Mega Minion Night Witch
Hunter Night Witch
Giant Skeleton
Spear Goblins Bats Night Witch
Mega Minion Hunter
Mega Minion Hunter
Giant Skeleton
Mega Minion
Bats Giant Skeleton
Bats
Giant Skeleton

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