My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Skeleton Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Giant Skeleton
Giant Snowball
Goblins Bomber Bats Goblin Barrel Little Prince
Zap
Goblins Bomber Bats Goblin Barrel Goblin Giant Little Prince
Barbarian Barrel
Goblins Bomber Goblin Barrel Giant Skeleton Little Prince
The Log
Goblins Bomber Goblin Barrel Giant Skeleton Little Prince
Earthquake
Bomber Goblin Barrel
Arrows
Goblins Bomber Bats Goblin Barrel Little Prince
Royal Delivery
Goblins Bomber Bats Goblin Barrel Giant Skeleton Little Prince
Fireball
Bomber Goblin Barrel Little Prince
Poison
Bomber Bats Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Bats Goblin Barrel Void Little Prince Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Bats Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Bats Giant Skeleton Goblin Giant
Bats
Giant Skeleton Bomber Goblin Barrel Goblin Giant
Goblin Barrel
Bats Giant Skeleton Goblin Giant
Void
Goblin Giant
Giant Skeleton
Bats Bomber Goblin Barrel
Goblin Giant
Bomber Bats Goblin Barrel Void Little Prince
Little Prince
Goblin Giant

Defense Synergies 0 7

Goblins
Bomber Giant Skeleton Little Prince
Bomber
Goblins Bats
Bats
Bomber Giant Skeleton Goblin Giant
Goblin Barrel
Void
Giant Skeleton
Goblins Bats Little Prince
Goblin Giant
Bats
Little Prince
Goblins Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Void Goblin Giant
Goblins Bomber Bats
Goblins Bomber Bats Void Giant Skeleton
Goblins Bomber Bats
Bomber Giant Skeleton
Goblins Bomber Bats
Bats Void Little Prince
Void Giant Skeleton Goblin Giant
Goblins
Goblins Bomber Giant Skeleton Little Prince
Goblins Bats Bomber Giant Skeleton Goblin Giant
Bats
Bomber Bats Giant Skeleton
Bomber Goblins Bats
Goblins Bomber Bats
Goblins Bomber Bats Little Prince
Bomber Bats Giant Skeleton Little Prince
Bomber Goblins Bats Giant Skeleton Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Void Giant Skeleton
Void Bomber
Giant Skeleton Goblins Bats Goblin Giant
Giant Skeleton Bats Goblin Giant
Giant Skeleton Goblin Giant
Bats Goblin Giant
Goblins Bats Void Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Void Giant Skeleton Goblins Bats
Goblin Giant
Bats Giant Skeleton
Void Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant
Bomber
Goblins Bomber Bats Giant Skeleton Goblin Giant Little Prince
Bats Bomber Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton
Void
Void Giant Skeleton Goblin Giant
Void Giant Skeleton
Bomber
Bats Goblin Giant
Bomber
Void
Goblins Bats Void
Void
Void
Void
Void
Bomber
Bomber Bats
Void Bomber
Bomber Little Prince
Void Giant Skeleton
Void
Void
Void
Bomber Little Prince
Void
Void
Void
Bats Little Prince
Bats Void
Void
Void Bomber
Void
Giant Skeleton
Bats Void
Void
Bomber
Void Giant Skeleton
Bats Giant Skeleton
Bats Void
Void Giant Skeleton Goblin Giant Little Prince

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