My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Furnace Guards Witch Ram Rider
Zap
Bats Furnace Guards Witch Ram Rider
Barbarian Barrel
Furnace Guards Witch
The Log
Mini P.E.K.K.A Furnace Guards Witch Ram Rider
Earthquake
Furnace Guards Witch
Arrows
Bats Furnace Guards Witch
Royal Delivery
Bats Mini P.E.K.K.A Guards Witch Ram Rider
Fireball
Furnace Witch Ram Rider
Poison
Bats Furnace Guards Witch
Lightning
Mini P.E.K.K.A Furnace Witch Ram Rider
Rocket
Furnace Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Mini P.E.K.K.A Furnace Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Ram Rider
Zap
Ram Rider Bats Mini P.E.K.K.A Furnace Guards Witch Mega Knight
Mini P.E.K.K.A
Bats Zap Furnace Ram Rider Mega Knight
Furnace
Zap Mini P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Witch
Zap Ram Rider Mega Knight
Ram Rider
Zap Bats Mini P.E.K.K.A Furnace Guards Witch Mega Knight
Mega Knight
Bats Zap Mini P.E.K.K.A Witch Ram Rider

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Furnace Guards Witch Ram Rider
Mini P.E.K.K.A
Zap Bats Furnace Guards Witch Ram Rider
Furnace
Zap Mini P.E.K.K.A Guards
Guards
Zap Mini P.E.K.K.A Furnace Witch
Witch
Zap Mini P.E.K.K.A Guards Mega Knight
Ram Rider
Zap Mini P.E.K.K.A
Mega Knight
Zap Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Mini P.E.K.K.A Bats Zap Furnace Witch Ram Rider Mega Knight
Mini P.E.K.K.A Furnace Witch Ram Rider Mega Knight Bats
Mini P.E.K.K.A Witch Bats Furnace Guards Ram Rider Mega Knight
Mini P.E.K.K.A Mega Knight
Bats Zap Furnace Guards Mega Knight
Bats Furnace Ram Rider Zap Witch
Zap Ram Rider Mega Knight
Mini P.E.K.K.A Witch Furnace
Guards Mini P.E.K.K.A Mega Knight
Bats Guards Witch Zap Furnace Ram Rider Mega Knight
Bats Zap Furnace Witch Ram Rider
Mini P.E.K.K.A Furnace Mega Knight Bats Zap Guards Witch Ram Rider
Mega Knight Bats Zap Mini P.E.K.K.A Furnace Guards Witch
Mini P.E.K.K.A Furnace Ram Rider Mega Knight
Zap Mini P.E.K.K.A Furnace Ram Rider Mega Knight
Mega Knight Bats Mini P.E.K.K.A Furnace Witch
Mega Knight Bats Zap Furnace Guards Witch Ram Rider
Zap Furnace Witch Bats Guards Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Mega Knight Bats Mini P.E.K.K.A Furnace Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Furnace Witch
Zap Mini P.E.K.K.A Mega Knight
Guards Mega Knight Bats Zap Mini P.E.K.K.A Furnace Witch Ram Rider
Mini P.E.K.K.A Guards Mega Knight Bats Zap Ram Rider
Mini P.E.K.K.A Guards Witch Ram Rider Mega Knight
Furnace Bats Zap Witch Ram Rider
Mini P.E.K.K.A Guards Bats Furnace Witch Ram Rider
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A Witch
Witch Guards
Mega Knight Bats Mini P.E.K.K.A Guards Witch
Mega Knight Zap Guards
Mini P.E.K.K.A Mega Knight Guards Witch Ram Rider
Furnace Witch Mega Knight
Guards Witch Bats Zap Mini P.E.K.K.A Furnace
Bats Mega Knight Zap Mini P.E.K.K.A Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Ram Rider
Guards
Zap Furnace Mega Knight
Bats Zap Furnace Witch Ram Rider
Furnace Witch
Zap Ram Rider
Zap Ram Rider
Bats Mini P.E.K.K.A Guards
Zap Ram Rider
Zap
Zap Furnace
Zap Furnace Witch
Furnace Mega Knight
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Mega Knight
Zap Witch Mega Knight
Mega Knight
Zap
Zap Furnace Witch Mega Knight
Witch
Zap Witch Ram Rider
Zap Witch Ram Rider Mega Knight
Zap
Bats Zap Furnace Witch
Zap Bats Guards Witch
Mini P.E.K.K.A
Zap Mega Knight
Zap
Mega Knight
Zap Bats Guards Witch
Zap Witch Ram Rider
Mini P.E.K.K.A Mega Knight
Zap
Zap
Mega Knight
Zap Bats Guards Witch
Bats Zap Witch
Zap Witch Mega Knight

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