My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Giant Executioner P.E.K.K.A Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Barbarians Furnace
Zap
Bats Furnace
Barbarian Barrel
Barbarians Furnace Executioner Ice Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Barbarians Executioner P.E.K.K.A Ice Wizard Mother Witch
Fireball
Barbarians Furnace Executioner Ice Wizard Mother Witch
Poison
Bats Barbarians Furnace Executioner Ice Wizard Mother Witch
Lightning
Furnace Executioner Ice Wizard Mother Witch
Rocket
Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Furnace Mother Witch Barbarians Giant Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Furnace Mother Witch

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant P.E.K.K.A
Barbarians
Furnace
Giant P.E.K.K.A
Giant
Bats Furnace Executioner Ice Wizard Mother Witch
Executioner
Giant P.E.K.K.A
P.E.K.K.A
Bats Furnace Executioner Ice Wizard Mother Witch
Ice Wizard
Giant P.E.K.K.A
Mother Witch
Giant P.E.K.K.A

Defense Synergies 0 6

Bats
P.E.K.K.A Ice Wizard
Barbarians
Furnace
Furnace
Barbarians Ice Wizard
Giant
Executioner
P.E.K.K.A
Bats Ice Wizard
Ice Wizard
Bats Furnace P.E.K.K.A Mother Witch
Mother Witch
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Barbarians P.E.K.K.A Bats Furnace Executioner Ice Wizard
Barbarians Furnace P.E.K.K.A Bats Executioner Ice Wizard
Barbarians P.E.K.K.A Bats Furnace Ice Wizard
Barbarians P.E.K.K.A
Bats Furnace Executioner Ice Wizard Mother Witch
Bats Furnace Executioner Ice Wizard
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Furnace Ice Wizard
Barbarians Ice Wizard
Bats Barbarians Executioner Ice Wizard Mother Witch Furnace
Executioner Bats Furnace Ice Wizard
Barbarians Furnace P.E.K.K.A Bats Ice Wizard
Executioner Bats Barbarians Furnace P.E.K.K.A
Barbarians P.E.K.K.A Furnace
Barbarians Furnace P.E.K.K.A
Barbarians Bats Furnace Executioner P.E.K.K.A
Bats Barbarians Furnace Executioner Ice Wizard
Furnace Executioner Bats Barbarians Ice Wizard Mother Witch
Barbarians P.E.K.K.A
Bats Barbarians Furnace Executioner P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace P.E.K.K.A
Executioner
Barbarians P.E.K.K.A Bats Furnace
P.E.K.K.A Bats Barbarians
Barbarians P.E.K.K.A Executioner
Furnace Executioner Mother Witch Bats Ice Wizard
P.E.K.K.A Bats Barbarians Furnace Ice Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Bats Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Bats Barbarians
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Executioner
Barbarians Furnace Executioner
Barbarians Bats Furnace Executioner P.E.K.K.A
Bats Executioner Barbarians P.E.K.K.A Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard
Barbarians
Executioner Furnace
Executioner Mother Witch Bats Furnace Ice Wizard
Furnace Executioner
Executioner Ice Wizard
Bats
Executioner
Executioner
Furnace
Furnace Executioner
Furnace Executioner
Bats
Executioner
Mother Witch
Barbarians
Mother Witch Furnace Executioner Ice Wizard
Executioner Ice Wizard
Bats Furnace Executioner Ice Wizard Mother Witch
Bats
P.E.K.K.A
Bats Barbarians
Executioner Ice Wizard
Executioner
Executioner
Executioner P.E.K.K.A
Bats
Bats Executioner
Executioner

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