My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Wizard Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Wizard Lumberjack
Poison
Bats Firecracker Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Fireball Hog Rider Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A Lumberjack
Arrows
Fireball Hog Rider P.E.K.K.A Lumberjack
Firecracker
Hog Rider Bats P.E.K.K.A Lumberjack
Fireball
Arrows Hog Rider
Hog Rider
Bats Arrows Firecracker Fireball Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Bats Firecracker Wizard Lumberjack
Lumberjack
Bats Arrows Firecracker Hog Rider Wizard P.E.K.K.A

Defense Synergies 0 11

Bats
Firecracker P.E.K.K.A Lumberjack
Arrows
Fireball P.E.K.K.A Lumberjack
Firecracker
Bats P.E.K.K.A Lumberjack
Fireball
Arrows Lumberjack
Hog Rider
Wizard
P.E.K.K.A Lumberjack
P.E.K.K.A
Bats Arrows Firecracker Wizard
Lumberjack
Bats Arrows Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Bats Firecracker
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Firecracker
Arrows Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Fireball Bats Firecracker Lumberjack
Bats Arrows Firecracker Fireball Wizard
Arrows Fireball P.E.K.K.A
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Bats Arrows Firecracker Fireball Wizard Lumberjack
Arrows Bats Firecracker Fireball Wizard
P.E.K.K.A Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Arrows Firecracker P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Wizard Bats Arrows Firecracker Fireball P.E.K.K.A Lumberjack
Arrows Fireball Bats Firecracker Wizard Lumberjack
Arrows Wizard Bats Firecracker Fireball Lumberjack
P.E.K.K.A Lumberjack
Wizard Bats Arrows Firecracker Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Arrows Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Fireball
P.E.K.K.A Lumberjack
Arrows Firecracker Fireball Wizard Bats
P.E.K.K.A Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Bats Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Firecracker Fireball
Bats Firecracker Fireball P.E.K.K.A Lumberjack
Bats Arrows Firecracker Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard Bats
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Bats Fireball Lumberjack
Firecracker Arrows Fireball Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Bats
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball Wizard
Bats Fireball
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard Lumberjack
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball

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