My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Little Prince
Barbarian Barrel
Valkyrie Little Prince
The Log
Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Valkyrie Battle Healer P.E.K.K.A Mother Witch Little Prince
Fireball
Battle Healer Mother Witch Little Prince
Poison
Bats Battle Healer Mother Witch Little Prince
Lightning
Valkyrie Battle Healer Mother Witch Little Prince
Rocket
Valkyrie Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Healer P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Little Prince Valkyrie Battle Healer Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Healer P.E.K.K.A
Arrows
Mirror P.E.K.K.A Battle Healer Mother Witch
Valkyrie
Bats Battle Healer P.E.K.K.A Mother Witch Little Prince
Battle Healer
Bats Arrows Valkyrie Mirror
Mirror
Arrows Battle Healer
P.E.K.K.A
Arrows Bats Valkyrie Mother Witch
Mother Witch
Arrows Valkyrie P.E.K.K.A
Little Prince
Valkyrie

Defense Synergies 2 15

Bats
Valkyrie Battle Healer P.E.K.K.A
Arrows
Mirror Valkyrie Battle Healer P.E.K.K.A Mother Witch Little Prince
Valkyrie
Bats Arrows Battle Healer Mirror P.E.K.K.A Mother Witch Little Prince
Battle Healer
Mirror Bats Arrows Valkyrie Mother Witch Little Prince
Mirror
Arrows Battle Healer Valkyrie
P.E.K.K.A
Bats Arrows Valkyrie
Mother Witch
Arrows Valkyrie Battle Healer
Little Prince
Arrows Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Bats Valkyrie Battle Healer
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Valkyrie
Arrows Valkyrie Battle Healer P.E.K.K.A
Arrows Bats Valkyrie Mother Witch
Bats Arrows Little Prince
Arrows Valkyrie Battle Healer P.E.K.K.A
P.E.K.K.A
Valkyrie Battle Healer Little Prince
Bats Valkyrie Mother Witch Arrows
Arrows Bats
P.E.K.K.A Bats Valkyrie Battle Healer
Valkyrie Bats Arrows P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Bats Arrows Valkyrie P.E.K.K.A
Arrows Bats Valkyrie Battle Healer Little Prince
Arrows Valkyrie Bats Battle Healer Mother Witch Little Prince
P.E.K.K.A
Valkyrie Bats Arrows Battle Healer P.E.K.K.A Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer P.E.K.K.A
Arrows Valkyrie Battle Healer
P.E.K.K.A Bats Valkyrie Battle Healer
Valkyrie P.E.K.K.A Bats Battle Healer
P.E.K.K.A Valkyrie Battle Healer
Arrows Mother Witch Bats
P.E.K.K.A Bats Valkyrie Battle Healer
P.E.K.K.A Valkyrie Battle Healer
P.E.K.K.A Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie
Valkyrie
Bats Valkyrie Battle Healer P.E.K.K.A Little Prince
Bats Arrows Valkyrie Battle Healer P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Mother Witch Bats
Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie Mother Witch Little Prince
Arrows
Arrows
Arrows Mother Witch Valkyrie Little Prince
Arrows
Arrows
Arrows
Bats Arrows Mother Witch Little Prince
Bats
Arrows
Arrows
P.E.K.K.A
Arrows
Bats
Arrows
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Bats
Bats
Little Prince

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