My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Dragons Goblin Cage Hunter Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Balloon Lava Hound
Giant Snowball
Spear Goblins Bats Skeleton Dragons Balloon Lava Hound
Zap
Spear Goblins Bats Balloon Lava Hound
Barbarian Barrel
Spear Goblins Goblin Cage Hunter
The Log
Spear Goblins Goblin Cage Hunter
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins Bats Skeleton Dragons Lava Hound
Royal Delivery
Spear Goblins Bats Skeleton Dragons Goblin Cage Hunter Balloon Lava Hound
Fireball
Skeleton Dragons Goblin Cage Hunter Balloon Lava Hound
Poison
Spear Goblins Bats Skeleton Dragons Goblin Cage Hunter Balloon Lava Hound
Lightning
Skeleton Dragons Goblin Cage Hunter Balloon
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Skeleton Dragons Goblin Cage Hunter Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Rage Skeleton Dragons

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Balloon
Bats
Balloon Lava Hound Skeleton Dragons Goblin Cage Rage
Skeleton Dragons
Lava Hound Bats Goblin Cage Balloon
Goblin Cage
Spear Goblins Bats Skeleton Dragons Hunter Balloon Lava Hound
Rage
Balloon Bats
Hunter
Goblin Cage Balloon
Balloon
Bats Rage Lava Hound Spear Goblins Skeleton Dragons Goblin Cage Hunter
Lava Hound
Bats Skeleton Dragons Balloon Goblin Cage

Defense Synergies 1 7

Spear Goblins
Bats Skeleton Dragons Goblin Cage
Bats
Spear Goblins Goblin Cage Hunter
Skeleton Dragons
Goblin Cage Spear Goblins Hunter
Goblin Cage
Skeleton Dragons Spear Goblins Bats Hunter
Rage
Hunter
Bats Skeleton Dragons Goblin Cage
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Goblin Cage
Hunter Bats Skeleton Dragons Goblin Cage
Goblin Cage Hunter Bats Skeleton Dragons
Goblin Cage Hunter Bats Skeleton Dragons
Goblin Cage
Spear Goblins Bats Skeleton Dragons Hunter
Bats Skeleton Dragons Hunter Spear Goblins Goblin Cage
Skeleton Dragons Goblin Cage
Hunter Goblin Cage
Spear Goblins Hunter
Bats Skeleton Dragons Spear Goblins Hunter
Skeleton Dragons Hunter Spear Goblins Bats
Goblin Cage Hunter Bats Skeleton Dragons
Bats Skeleton Dragons Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Hunter
Bats Skeleton Dragons Goblin Cage Hunter
Goblin Cage Spear Goblins Bats Skeleton Dragons Hunter
Goblin Cage Hunter Spear Goblins Bats Skeleton Dragons
Goblin Cage Hunter
Skeleton Dragons Spear Goblins Bats Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage
Skeleton Dragons Hunter
Spear Goblins Bats Goblin Cage Hunter
Hunter Bats Goblin Cage
Goblin Cage Hunter
Skeleton Dragons Bats Hunter
Spear Goblins Bats Goblin Cage Hunter
Goblin Cage Hunter
Goblin Cage Spear Goblins Bats Skeleton Dragons
Skeleton Dragons Goblin Cage
Bats Goblin Cage Hunter
Goblin Cage
Goblin Cage Hunter
Skeleton Dragons Goblin Cage
Spear Goblins Bats Skeleton Dragons Goblin Cage Hunter
Bats Skeleton Dragons Goblin Cage Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Spear Goblins Bats Hunter
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Bats
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Spear Goblins Skeleton Dragons Hunter
Skeleton Dragons
Bats Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons Hunter
Bats Skeleton Dragons
Skeleton Dragons Hunter
Skeleton Dragons
Spear Goblins Bats
Skeleton Dragons Hunter
Skeleton Dragons Hunter
Skeleton Dragons
Skeleton Dragons
Bats Skeleton Dragons
Bats Skeleton Dragons

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