My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Miner
Giant Snowball
Goblin Barrel Skeleton Army Witch Miner Princess
Zap
Goblin Barrel Skeleton Army Witch Princess
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Witch Princess Electro Wizard
The Log
Elite Barbarians Goblin Barrel Skeleton Army Witch Princess
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Princess
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Witch Miner Princess Electro Wizard
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Witch Princess Electro Wizard
Poison
Skeleton Army Witch Princess Electro Wizard
Lightning
Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Princess Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Witch Princess
Elite Barbarians
Zap
Goblin Barrel
Skeleton Army Miner Princess
Skeleton Army
Goblin Barrel
Witch
Zap Miner
Miner
Zap Goblin Barrel Witch Electro Wizard
Princess
Zap Goblin Barrel
Electro Wizard
Zap Miner

Defense Synergies 1 8

Zap
Electro Wizard Elite Barbarians Skeleton Army Witch Miner Princess
Elite Barbarians
Zap
Goblin Barrel
Skeleton Army
Zap Princess Electro Wizard
Witch
Zap Electro Wizard
Miner
Zap
Princess
Zap Skeleton Army
Electro Wizard
Zap Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Skeleton Army Zap Witch Electro Wizard
Skeleton Army Witch Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Elite Barbarians Skeleton Army Princess
Skeleton Army Zap Electro Wizard
Electro Wizard Zap Witch Princess
Zap Electro Wizard
Witch Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Miner Electro Wizard
Skeleton Army Witch Electro Wizard Zap Princess
Zap Witch Princess Electro Wizard
Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Zap Witch Princess Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Elite Barbarians Skeleton Army Witch Electro Wizard
Zap Witch Princess Electro Wizard
Elite Barbarians Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Miner
Skeleton Army Zap Elite Barbarians Witch Electro Wizard
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Zap Witch Princess Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard
Elite Barbarians Skeleton Army
Zap Electro Wizard Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Zap Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Skeleton Army Witch Princess
Elite Barbarians Skeleton Army Witch Electro Wizard Zap
Zap Elite Barbarians Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Miner Princess Electro Wizard
Miner
Zap
Zap Witch Princess
Witch Princess
Zap Princess
Miner Zap
Elite Barbarians Electro Wizard
Miner Zap Princess Electro Wizard
Zap Princess
Elite Barbarians Miner Princess
Princess
Princess Zap Elite Barbarians
Zap Witch Princess
Princess
Zap Princess Electro Wizard
Zap Witch Miner Princess
Princess
Zap
Zap Witch Princess
Witch
Miner Zap Witch Princess Electro Wizard
Zap Witch Miner Princess
Miner Zap
Elite Barbarians Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap Miner
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Skeleton Army Witch Princess
Zap Witch Princess Electro Wizard
Miner Princess Electro Wizard
Zap Princess
Zap
Elite Barbarians
Zap Elite Barbarians Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Miner Princess Electro Wizard

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