My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Wizard Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Barbarians Flying Machine
Zap
Firecracker Flying Machine Prince Sparky
Barbarian Barrel
Firecracker Barbarians Wizard Sparky
The Log
Firecracker Barbarians Prince Sparky
Earthquake
Firecracker Barbarians
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Barbarians Flying Machine Wizard Prince P.E.K.K.A Sparky
Fireball
Firecracker Barbarians Flying Machine Wizard Sparky
Poison
Firecracker Barbarians Flying Machine Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Barbarians Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Flying Machine Barbarians Wizard Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Firecracker Flying Machine Barbarians

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Prince P.E.K.K.A Sparky
Barbarians
Flying Machine
Firecracker Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A Sparky
Prince
Firecracker Flying Machine Wizard The Log
P.E.K.K.A
Firecracker Flying Machine Wizard The Log
The Log
Prince P.E.K.K.A Sparky
Sparky
Firecracker Wizard The Log

Defense Synergies 3 10

Firecracker
The Log Flying Machine Prince P.E.K.K.A
Barbarians
Flying Machine
Firecracker Prince P.E.K.K.A The Log
Wizard
Prince P.E.K.K.A The Log
Prince
The Log Firecracker Flying Machine Wizard
P.E.K.K.A
The Log Firecracker Flying Machine Wizard
The Log
Firecracker Prince P.E.K.K.A Flying Machine Wizard Sparky
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Wizard The Log Sparky
Barbarians P.E.K.K.A Sparky Firecracker Flying Machine Prince The Log
Barbarians Prince P.E.K.K.A Sparky
Barbarians Prince P.E.K.K.A Sparky Firecracker
Firecracker Barbarians Prince P.E.K.K.A The Log Sparky
The Log Firecracker Flying Machine
Firecracker Flying Machine Wizard
Barbarians Flying Machine P.E.K.K.A The Log Sparky
Barbarians P.E.K.K.A Sparky Prince
Firecracker Barbarians Prince Sparky
Barbarians Firecracker Flying Machine Wizard The Log
Firecracker Flying Machine Wizard
Barbarians Prince P.E.K.K.A Sparky Flying Machine Wizard The Log
Wizard Sparky Firecracker Barbarians Prince P.E.K.K.A The Log
Barbarians P.E.K.K.A Sparky Prince
Barbarians Prince P.E.K.K.A The Log Sparky
Barbarians Wizard Sparky Firecracker Prince P.E.K.K.A
Firecracker Barbarians Flying Machine Wizard Prince The Log
Wizard The Log Firecracker Barbarians Flying Machine
Barbarians P.E.K.K.A Sparky Prince
Wizard Firecracker Barbarians Flying Machine Prince P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince P.E.K.K.A Sparky
Firecracker Flying Machine Wizard Prince The Log
Barbarians P.E.K.K.A Prince The Log Sparky
Prince P.E.K.K.A Barbarians The Log Sparky
Barbarians P.E.K.K.A Prince Sparky
Firecracker Wizard Flying Machine
Prince P.E.K.K.A Sparky Barbarians Flying Machine
P.E.K.K.A Barbarians Prince Sparky
P.E.K.K.A Firecracker Barbarians Flying Machine Prince The Log Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Flying Machine Prince Sparky
P.E.K.K.A Barbarians Prince The Log
Barbarians Prince P.E.K.K.A Wizard Sparky
Wizard Firecracker Barbarians Flying Machine Sparky
Barbarians Sparky Firecracker Flying Machine Prince P.E.K.K.A The Log
Firecracker Barbarians Flying Machine Wizard P.E.K.K.A The Log Sparky
P.E.K.K.A
P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine The Log Sparky
Firecracker Flying Machine The Log
Flying Machine The Log Sparky
Firecracker Barbarians Flying Machine Prince The Log Sparky
Wizard Firecracker The Log Sparky
Firecracker Wizard Flying Machine
Firecracker Flying Machine Wizard The Log Sparky
The Log Firecracker Flying Machine Wizard
The Log Firecracker Flying Machine Wizard
Prince Sparky
Firecracker Flying Machine Wizard Prince The Log Sparky
Firecracker Flying Machine Wizard
Flying Machine Firecracker The Log Sparky
Firecracker Flying Machine
Firecracker Flying Machine Prince The Log Sparky
Firecracker Flying Machine Wizard The Log Sparky
Firecracker Flying Machine Wizard The Log Sparky
Sparky
Sparky
Firecracker Flying Machine Wizard Prince The Log Sparky
Firecracker Flying Machine Wizard The Log
Prince The Log Sparky
Wizard
Prince The Log Sparky
Barbarians Flying Machine The Log
Firecracker The Log Wizard Sparky
Firecracker The Log Flying Machine Wizard Sparky
Flying Machine Wizard Prince The Log Sparky
Firecracker The Log Sparky
Firecracker Flying Machine Wizard Sparky
Firecracker Flying Machine Wizard
Sparky
Wizard The Log Sparky
Firecracker Sparky
P.E.K.K.A Prince Sparky
Firecracker Wizard The Log Sparky
Barbarians Flying Machine Prince
Firecracker Flying Machine Wizard
The Log
Firecracker Flying Machine Wizard Prince Sparky
The Log Firecracker Flying Machine Wizard
Sparky
Firecracker Flying Machine Prince P.E.K.K.A Sparky
Firecracker Flying Machine The Log Sparky
Firecracker Flying Machine
Firecracker Flying Machine Prince The Log Sparky
Prince P.E.K.K.A Sparky
Firecracker Wizard Sparky

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