My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace Elixir Collector P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Flying Machine Furnace
Zap
Flying Machine Furnace
Barbarian Barrel
Knight Barbarians Furnace
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace Elixir Collector
Arrows
Flying Machine Furnace
Royal Delivery
Knight Barbarians Flying Machine P.E.K.K.A
Fireball
Barbarians Flying Machine Furnace Elixir Collector
Poison
Barbarians Flying Machine Furnace Elixir Collector
Lightning
Knight Furnace Elixir Collector
Rocket
Barbarians Furnace Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Flying Machine Furnace Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Knight Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Knight Flying Machine Furnace
Knight
Zap Flying Machine Furnace
Barbarians
Flying Machine
Zap Knight Furnace Mirror P.E.K.K.A
Furnace
Zap Knight Flying Machine Mirror P.E.K.K.A
Elixir Collector
Mirror
Zap Flying Machine Furnace
P.E.K.K.A
Zap Flying Machine Furnace

Defense Synergies 2 11

Zap
Mirror Knight Barbarians Flying Machine Furnace P.E.K.K.A
Knight
Zap Flying Machine Furnace
Barbarians
Zap Furnace
Flying Machine
Zap Knight Furnace Mirror P.E.K.K.A
Furnace
Mirror Zap Knight Barbarians Flying Machine
Elixir Collector
Mirror
Zap Furnace Flying Machine
P.E.K.K.A
Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine
Barbarians P.E.K.K.A Zap Knight Flying Machine Furnace
Barbarians Furnace P.E.K.K.A Knight
Barbarians P.E.K.K.A Knight Furnace
Barbarians P.E.K.K.A
Zap Flying Machine Furnace
Furnace Zap Flying Machine
Zap Barbarians Flying Machine P.E.K.K.A
Barbarians P.E.K.K.A Furnace
Knight Barbarians
Barbarians Zap Knight Flying Machine Furnace
Zap Flying Machine Furnace
Barbarians Furnace P.E.K.K.A Zap Knight Flying Machine
Zap Barbarians Furnace P.E.K.K.A
Barbarians P.E.K.K.A Knight Furnace
Barbarians Zap Furnace P.E.K.K.A
Barbarians Knight Furnace P.E.K.K.A
Zap Knight Barbarians Flying Machine Furnace
Zap Furnace Knight Barbarians Flying Machine
Barbarians P.E.K.K.A
Knight Barbarians Flying Machine Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Furnace P.E.K.K.A
Zap Knight Flying Machine
Barbarians P.E.K.K.A Zap Knight Furnace
P.E.K.K.A Zap Knight Barbarians
Barbarians P.E.K.K.A Knight
Furnace Zap Flying Machine
P.E.K.K.A Knight Barbarians Flying Machine Furnace
P.E.K.K.A Knight Barbarians
Zap P.E.K.K.A Knight Barbarians Flying Machine
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Flying Machine
P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Knight
Barbarians Flying Machine Furnace
Barbarians Zap Knight Flying Machine Furnace P.E.K.K.A
Zap Barbarians Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Zap Flying Machine
Flying Machine
Knight Barbarians Flying Machine
Zap Furnace
Zap Flying Machine Furnace
Flying Machine Furnace
Zap Flying Machine
Zap Flying Machine
Zap Knight Flying Machine
Zap Flying Machine
Flying Machine Knight
Flying Machine
Zap Flying Machine Furnace
Zap Flying Machine Furnace
Flying Machine Furnace
Zap Flying Machine
Zap Flying Machine
Zap Barbarians Flying Machine
Zap Furnace
Zap Flying Machine
Zap Flying Machine
Zap
Zap Flying Machine Furnace
Zap Flying Machine
Zap
Zap
P.E.K.K.A
Zap Barbarians Flying Machine
Zap Flying Machine
Knight Flying Machine
Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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