My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Barbarians Inferno Tower Wizard Electro Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Wizard P.E.K.K.A Electro Wizard
Fireball
Firecracker Barbarians Inferno Tower Wizard Electro Wizard
Poison
Firecracker Barbarians Inferno Tower Wizard Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Fireball Electro Wizard Barbarians Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Fireball Electro Wizard

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Firecracker
P.E.K.K.A
Barbarians
Fireball
Arrows Electro Wizard
Inferno Tower
Wizard
P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Firecracker Wizard
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 1 12

Arrows
Barbarians Fireball Inferno Tower P.E.K.K.A
Firecracker
Inferno Tower P.E.K.K.A Electro Wizard
Barbarians
Arrows
Fireball
Arrows Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Arrows Firecracker Fireball
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Inferno Tower Firecracker Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Wizard Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Firecracker Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Barbarians Fireball P.E.K.K.A
Arrows Fireball Firecracker Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker Fireball Wizard
Arrows Barbarians Fireball Inferno Tower P.E.K.K.A Electro Wizard
Barbarians Inferno Tower P.E.K.K.A
Firecracker Barbarians Inferno Tower Electro Wizard
Barbarians Electro Wizard Arrows Firecracker Fireball Wizard
Arrows Inferno Tower Firecracker Fireball Wizard Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Fireball Wizard Electro Wizard
Fireball Wizard Arrows Firecracker Barbarians P.E.K.K.A Electro Wizard
Barbarians Inferno Tower P.E.K.K.A Electro Wizard
Barbarians Inferno Tower Fireball P.E.K.K.A Electro Wizard
Barbarians Wizard Arrows Firecracker Fireball Inferno Tower P.E.K.K.A Electro Wizard
Arrows Fireball Firecracker Barbarians Wizard Electro Wizard
Arrows Wizard Firecracker Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Inferno Tower Electro Wizard
Wizard Arrows Firecracker Barbarians Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Firecracker Wizard
Barbarians P.E.K.K.A Inferno Tower Electro Wizard
P.E.K.K.A Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower P.E.K.K.A
Arrows Firecracker Fireball Wizard Electro Wizard
P.E.K.K.A Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Electro Wizard Firecracker Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Arrows Barbarians Fireball Electro Wizard
Barbarians P.E.K.K.A Fireball Inferno Tower Wizard
Wizard Firecracker Barbarians Fireball
Barbarians Inferno Tower Electro Wizard Firecracker Fireball P.E.K.K.A
Arrows Firecracker Barbarians Fireball Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Barbarians Fireball
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Arrows Fireball Wizard Electro Wizard
Fireball Arrows Firecracker Wizard
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Arrows Firecracker Fireball Wizard Electro Wizard
Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Arrows Firecracker
Arrows Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball Electro Wizard
P.E.K.K.A
Arrows Firecracker Fireball Wizard
Electro Wizard Barbarians Fireball
Fireball Arrows Firecracker Wizard Electro Wizard
Arrows Fireball
Fireball Firecracker Wizard Electro Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard

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