My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang Barbarians Musketeer
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Musketeer Bomb Tower Giant Skeleton
The Log
Goblin Gang Barbarians Musketeer Giant Skeleton
Earthquake
Goblin Gang Barbarians Bomb Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Musketeer Giant Skeleton
Fireball
Goblin Gang Barbarians Musketeer Bomb Tower
Poison
Bats Goblin Gang Barbarians Musketeer Bomb Tower
Lightning
Musketeer Bomb Tower
Rocket
Barbarians Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Fireball Musketeer Bomb Tower Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Tornado Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton
Goblin Gang
Giant Skeleton
Barbarians
Fireball
Tornado
Musketeer
Giant Skeleton
Bomb Tower
Tornado
Fireball Giant Skeleton
Giant Skeleton
Bats Goblin Gang Musketeer Tornado

Defense Synergies 3 12

Bats
Musketeer Bomb Tower Giant Skeleton
Goblin Gang
Musketeer Barbarians Bomb Tower Giant Skeleton
Barbarians
Goblin Gang
Fireball
Tornado Musketeer Bomb Tower
Musketeer
Goblin Gang Bats Fireball Bomb Tower Tornado Giant Skeleton
Bomb Tower
Tornado Bats Goblin Gang Fireball Musketeer
Tornado
Fireball Bomb Tower Musketeer Giant Skeleton
Giant Skeleton
Bats Goblin Gang Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Barbarians Bomb Tower Bats Goblin Gang Musketeer
Goblin Gang Barbarians Bomb Tower Tornado Bats Musketeer Giant Skeleton
Barbarians Bomb Tower Bats Goblin Gang Musketeer
Barbarians Fireball Bomb Tower Tornado Giant Skeleton
Goblin Gang Fireball Tornado Bats Musketeer Bomb Tower
Bats Musketeer Tornado Goblin Gang Fireball Bomb Tower
Barbarians Fireball Musketeer Bomb Tower Giant Skeleton
Barbarians Goblin Gang Musketeer Bomb Tower Tornado
Goblin Gang Tornado Barbarians Musketeer Giant Skeleton
Bats Goblin Gang Barbarians Fireball Musketeer Bomb Tower Tornado Giant Skeleton
Musketeer Bats Goblin Gang Fireball Tornado
Barbarians Bomb Tower Bats Goblin Gang Fireball Musketeer Giant Skeleton
Fireball Bomb Tower Bats Goblin Gang Barbarians Tornado
Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Tornado Goblin Gang Fireball
Barbarians Bomb Tower Bats Goblin Gang Fireball Musketeer Tornado
Fireball Bomb Tower Bats Goblin Gang Barbarians Musketeer Tornado
Bomb Tower Tornado Bats Barbarians Fireball Musketeer Giant Skeleton
Barbarians Musketeer Bomb Tower Tornado
Goblin Gang Bats Barbarians Fireball Musketeer Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Giant Skeleton
Fireball Goblin Gang Musketeer Bomb Tower
Goblin Gang Barbarians Giant Skeleton Bats Musketeer Bomb Tower
Goblin Gang Giant Skeleton Bats Barbarians Fireball Musketeer Tornado
Barbarians Giant Skeleton Goblin Gang Musketeer
Fireball Bats Goblin Gang Musketeer Bomb Tower Tornado
Goblin Gang Bats Barbarians Fireball Musketeer Bomb Tower Giant Skeleton
Giant Skeleton Barbarians Bomb Tower
Giant Skeleton Bats Barbarians Fireball Bomb Tower Tornado
Goblin Gang Barbarians Musketeer
Bats Barbarians Musketeer Bomb Tower Giant Skeleton
Barbarians Fireball Tornado Giant Skeleton
Barbarians Giant Skeleton Goblin Gang Fireball Bomb Tower
Barbarians Fireball Musketeer Bomb Tower
Goblin Gang Barbarians Bats Fireball Musketeer Bomb Tower Tornado Giant Skeleton
Bats Barbarians Fireball Musketeer Bomb Tower Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer Tornado
Fireball Giant Skeleton
Barbarians Fireball Musketeer Giant Skeleton
Fireball
Fireball Bats Musketeer Tornado
Musketeer Tornado
Fireball Tornado
Fireball Tornado
Bats Goblin Gang Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Bats
Fireball Musketeer
Fireball Tornado
Fireball Musketeer Giant Skeleton
Fireball Tornado
Musketeer Tornado
Barbarians Fireball Musketeer
Tornado Fireball
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Bats Fireball Musketeer Tornado
Bats Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Giant Skeleton
Fireball
Bats Goblin Gang Barbarians Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Fireball Goblin Gang Musketeer
Fireball Musketeer
Fireball Tornado Giant Skeleton
Musketeer
Bats Goblin Gang Fireball Musketeer Tornado Giant Skeleton
Bats Fireball Musketeer Tornado
Fireball Musketeer Tornado Giant Skeleton

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