My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Baby Dragon Balloon
Zap
Minion Horde Inferno Tower Balloon
Barbarian Barrel
Inferno Tower
The Log
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Baby Dragon Balloon
Fireball
Minion Horde Inferno Tower Baby Dragon Balloon
Poison
Minion Horde Inferno Tower Balloon
Lightning
Inferno Tower Baby Dragon Balloon
Rocket
Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Rage Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Baby Dragon Freeze Minion Horde Inferno Tower Balloon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Baby Dragon Freeze Minion Horde

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Freeze
Inferno Tower
Rocket
Rage
Minion Horde Balloon
Baby Dragon
Balloon Mega Knight
Freeze
Balloon Minion Horde
Balloon
Rage Freeze Baby Dragon Mega Knight
Mega Knight
Minion Horde Baby Dragon Balloon

Defense Synergies 0 6

Minion Horde
Inferno Tower Freeze
Inferno Tower
Minion Horde Baby Dragon Mega Knight
Rocket
Rage
Baby Dragon
Inferno Tower Mega Knight
Freeze
Minion Horde Mega Knight
Balloon
Mega Knight
Inferno Tower Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Inferno Tower Baby Dragon
Minion Horde Inferno Tower Mega Knight
Minion Horde Inferno Tower Rocket Mega Knight Freeze
Minion Horde Inferno Tower Mega Knight
Rocket Mega Knight
Freeze Baby Dragon Mega Knight
Minion Horde Inferno Tower Rocket Baby Dragon Freeze
Rocket Inferno Tower Baby Dragon Mega Knight
Minion Horde Inferno Tower
Minion Horde Inferno Tower Mega Knight
Minion Horde Baby Dragon Freeze Mega Knight
Minion Horde Inferno Tower Baby Dragon
Minion Horde Inferno Tower Mega Knight Rocket Freeze
Rocket Mega Knight Minion Horde Baby Dragon Freeze
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Rocket Freeze Mega Knight
Minion Horde Mega Knight Inferno Tower
Mega Knight Minion Horde Baby Dragon
Baby Dragon Freeze Mega Knight
Inferno Tower
Mega Knight Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Rocket Baby Dragon Mega Knight
Mega Knight Minion Horde Inferno Tower Rocket
Rocket Mega Knight Minion Horde Inferno Tower
Inferno Tower Minion Horde Mega Knight
Rocket Minion Horde Baby Dragon Freeze
Rocket Minion Horde Inferno Tower
Inferno Tower Mega Knight Minion Horde
Minion Horde Rocket Freeze Mega Knight Inferno Tower Baby Dragon
Inferno Tower Minion Horde
Mega Knight Minion Horde Inferno Tower
Rocket Mega Knight
Rocket Mega Knight Minion Horde Inferno Tower
Minion Horde Baby Dragon Mega Knight
Inferno Tower Minion Horde Rocket Baby Dragon Freeze
Mega Knight Minion Horde Inferno Tower Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon Freeze
Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket Freeze
Rocket Minion Horde Baby Dragon Mega Knight
Minion Horde Rocket Baby Dragon Freeze
Minion Horde Baby Dragon
Baby Dragon Freeze
Rocket Minion Horde
Rocket Minion Horde
Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon Freeze
Baby Dragon
Rocket Minion Horde Baby Dragon
Minion Horde Rocket Baby Dragon Mega Knight
Rocket Freeze
Minion Horde Rocket
Rocket Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Minion Horde Baby Dragon Mega Knight
Rocket
Rocket
Rocket Minion Horde Baby Dragon
Freeze Baby Dragon Mega Knight
Minion Horde
Baby Dragon
Baby Dragon Mega Knight
Rocket Baby Dragon
Minion Horde Baby Dragon
Rocket Minion Horde Freeze
Minion Horde
Minion Horde Rocket Mega Knight
Rocket Minion Horde Freeze
Minion Horde Mega Knight
Rocket
Minion Horde Rocket Freeze
Rocket Baby Dragon
Freeze
Minion Horde Rocket Baby Dragon Mega Knight
Baby Dragon
Rocket
Minion Horde Mega Knight
Minion Horde Rocket Baby Dragon Freeze
Rocket
Rocket Baby Dragon Freeze Mega Knight

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