My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Cannon Cart Miner
Giant Snowball
Guards Baby Dragon Balloon Miner
Zap
Guards Balloon Cannon Cart
Barbarian Barrel
Heal Spirit Wizard Guards Cannon Cart
The Log
Heal Spirit Guards Cannon Cart
Earthquake
Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Wizard Guards Baby Dragon Balloon Cannon Cart Miner
Fireball
Wizard Baby Dragon Balloon Cannon Cart
Poison
Wizard Guards Balloon
Lightning
Wizard Baby Dragon Balloon Cannon Cart
Rocket
Wizard Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Guards Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Guards Miner Baby Dragon Wizard Balloon Cannon Cart Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Guards Miner Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Balloon Wizard Guards Baby Dragon Cannon Cart
Wizard
Heal Spirit Balloon Miner
Rocket
Miner
Guards
Miner Heal Spirit
Baby Dragon
Heal Spirit Balloon Cannon Cart Miner
Balloon
Heal Spirit Miner Wizard Baby Dragon
Cannon Cart
Heal Spirit Baby Dragon Miner
Miner
Guards Balloon Wizard Rocket Baby Dragon Cannon Cart

Defense Synergies 0 5

Heal Spirit
Wizard
Guards Cannon Cart
Rocket
Guards
Wizard Baby Dragon Cannon Cart
Baby Dragon
Guards Cannon Cart
Balloon
Cannon Cart
Wizard Guards Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Wizard Baby Dragon
Cannon Cart
Rocket Cannon Cart
Guards Cannon Cart
Rocket
Guards Baby Dragon Cannon Cart
Rocket Wizard Baby Dragon
Rocket Baby Dragon Cannon Cart
Guards Cannon Cart Miner
Guards Wizard Baby Dragon Cannon Cart
Wizard Baby Dragon
Wizard Rocket Guards Cannon Cart
Wizard Rocket Guards Baby Dragon Cannon Cart
Cannon Cart
Rocket
Wizard Cannon Cart
Wizard Guards Baby Dragon Cannon Cart
Wizard Baby Dragon Guards Cannon Cart
Cannon Cart
Wizard Guards Baby Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Wizard Rocket Baby Dragon Cannon Cart Miner
Guards Rocket Cannon Cart
Rocket Guards Cannon Cart
Guards Cannon Cart
Wizard Rocket Baby Dragon
Rocket Guards Cannon Cart
Cannon Cart
Rocket Baby Dragon Cannon Cart
Guards
Guards Cannon Cart
Rocket Guards
Rocket Cannon Cart Wizard Guards
Wizard Baby Dragon Cannon Cart
Guards Rocket Baby Dragon Cannon Cart
Wizard Baby Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards Baby Dragon
Baby Dragon Miner
Rocket Baby Dragon Cannon Cart Miner
Cannon Cart Rocket Guards
Wizard Rocket Baby Dragon
Wizard Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Miner Wizard
Rocket Guards
Rocket Miner Wizard Cannon Cart
Wizard Rocket Baby Dragon
Rocket Baby Dragon Cannon Cart Miner
Rocket Baby Dragon Cannon Cart
Baby Dragon Cannon Cart
Rocket Wizard Baby Dragon Cannon Cart
Wizard Rocket Baby Dragon Cannon Cart
Rocket
Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon Miner
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Baby Dragon Cannon Cart
Wizard Baby Dragon
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner
Rocket Miner Baby Dragon
Wizard Baby Dragon
Rocket Wizard Guards
Wizard Rocket Miner
Rocket
Rocket Wizard
Rocket Guards Cannon Cart
Rocket Wizard Baby Dragon
Miner Wizard Rocket Baby Dragon Cannon Cart
Wizard Baby Dragon
Rocket
Cannon Cart
Rocket Guards Baby Dragon
Rocket
Rocket Baby Dragon Cannon Cart Miner

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