My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Hunter Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Guards Hunter Electro Wizard
The Log
Guards Hunter
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Healer Guards Baby Dragon Hunter Electro Wizard
Fireball
Battle Healer Baby Dragon Hunter Electro Wizard
Poison
Battle Healer Guards Hunter Electro Wizard
Lightning
Battle Healer Baby Dragon Hunter Electro Wizard
Rocket
Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Guards Tornado Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tornado Battle Healer Baby Dragon Hunter Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Tornado Battle Healer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer
Battle Healer
Baby Dragon Arrows Tornado Hunter Electro Wizard
Guards
Tornado
Baby Dragon Electro Giant Battle Healer Hunter
Baby Dragon
Battle Healer Tornado Electro Giant Electro Wizard
Hunter
Battle Healer Tornado
Electro Giant
Tornado Baby Dragon
Electro Wizard
Battle Healer Baby Dragon

Defense Synergies 2 12

Arrows
Battle Healer Tornado
Battle Healer
Baby Dragon Arrows Tornado Hunter Electro Wizard
Guards
Hunter Baby Dragon Electro Wizard
Tornado
Arrows Battle Healer Baby Dragon Hunter Electro Giant Electro Wizard
Baby Dragon
Battle Healer Guards Tornado
Hunter
Guards Battle Healer Tornado Electro Wizard
Electro Giant
Tornado
Electro Wizard
Battle Healer Guards Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Hunter Battle Healer Electro Wizard
Tornado Hunter Electro Wizard
Hunter Guards Electro Wizard
Arrows Battle Healer Tornado
Arrows Tornado Guards Baby Dragon Hunter Electro Wizard
Tornado Hunter Electro Wizard Arrows Baby Dragon
Arrows Battle Healer Baby Dragon Electro Giant Electro Wizard
Hunter Tornado
Guards Tornado Battle Healer Hunter Electro Wizard
Guards Electro Wizard Arrows Tornado Baby Dragon Hunter Electro Giant
Arrows Hunter Tornado Baby Dragon Electro Wizard
Hunter Battle Healer Guards Electro Wizard
Arrows Guards Tornado Baby Dragon Hunter Electro Wizard
Hunter Electro Wizard
Tornado Hunter Electro Giant Electro Wizard
Arrows Tornado Hunter Electro Wizard
Arrows Battle Healer Guards Tornado Baby Dragon Hunter Electro Wizard
Arrows Tornado Baby Dragon Hunter Battle Healer Guards Electro Wizard
Tornado Hunter Electro Wizard
Arrows Battle Healer Guards Baby Dragon Hunter Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Battle Healer Electro Giant Electro Wizard
Electro Wizard Arrows Battle Healer Baby Dragon Hunter
Guards Battle Healer Hunter Electro Wizard
Guards Hunter Battle Healer Tornado Electro Wizard
Battle Healer Guards Hunter
Arrows Electro Giant Tornado Baby Dragon Hunter Electro Wizard
Guards Battle Healer Hunter Electro Wizard
Battle Healer Hunter
Electro Wizard Tornado Baby Dragon
Guards
Guards Hunter
Arrows Guards Tornado Electro Giant Electro Wizard
Guards Hunter
Baby Dragon Electro Giant
Guards Electro Giant Electro Wizard Battle Healer Tornado Baby Dragon Hunter
Arrows Battle Healer Baby Dragon Hunter Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Tornado Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Guards
Arrows Baby Dragon
Arrows Electro Giant Tornado Baby Dragon Hunter
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Hunter
Arrows Tornado
Guards Tornado Electro Wizard
Arrows Tornado Electro Wizard
Arrows Tornado Baby Dragon
Baby Dragon Hunter
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Hunter
Arrows Baby Dragon
Arrows Tornado
Arrows Baby Dragon Hunter Electro Wizard
Arrows Tornado Baby Dragon Electro Giant
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Electro Giant Baby Dragon Hunter
Arrows Tornado Baby Dragon Hunter Electro Wizard
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Hunter Electro Giant Electro Wizard
Electro Wizard Guards Electro Giant
Arrows Hunter
Arrows Electro Wizard
Arrows
Electro Wizard Guards
Arrows Tornado Baby Dragon Hunter Electro Wizard
Arrows
Baby Dragon Hunter Electro Wizard
Arrows Baby Dragon
Arrows Tornado Electro Giant
Electro Giant Guards Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: