My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Goblin Giant Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats Little Prince
Zap
Bats Dark Prince Goblin Giant Sparky Little Prince
Barbarian Barrel
Dark Prince Sparky Little Prince
The Log
Dark Prince Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Dark Prince Sparky Little Prince
Fireball
Sparky Little Prince
Poison
Bats Sparky Little Prince
Lightning
Dark Prince Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Dark Prince Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Little Prince Dark Prince Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Little Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Dark Prince Goblin Giant Sparky
Arrows
Sparky Dark Prince Goblin Giant Mega Knight
Rage
Sparky Bats Dark Prince Goblin Giant
Dark Prince
Bats Arrows Rage Goblin Giant Sparky Little Prince
Goblin Giant
Sparky Bats Arrows Rage Dark Prince Little Prince
Sparky
Arrows Rage Goblin Giant Bats Dark Prince
Mega Knight
Bats Arrows
Little Prince
Dark Prince Goblin Giant

Defense Synergies 1 9

Bats
Dark Prince Goblin Giant Sparky Mega Knight
Arrows
Mega Knight Dark Prince Sparky Little Prince
Rage
Dark Prince
Bats Arrows Little Prince
Goblin Giant
Bats Sparky
Sparky
Bats Arrows Goblin Giant
Mega Knight
Arrows Bats
Little Prince
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Sparky
Sparky Bats Dark Prince Mega Knight
Sparky Mega Knight Bats Dark Prince
Sparky Bats Dark Prince Mega Knight
Arrows Dark Prince Sparky Mega Knight
Arrows Bats Dark Prince Mega Knight
Bats Arrows Little Prince
Arrows Goblin Giant Sparky Mega Knight
Sparky
Dark Prince Sparky Mega Knight Little Prince
Bats Arrows Dark Prince Goblin Giant Mega Knight
Arrows Bats
Sparky Mega Knight Bats Dark Prince
Sparky Mega Knight Bats Arrows Dark Prince
Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bats Arrows Dark Prince
Arrows Mega Knight Bats Dark Prince Little Prince
Arrows Bats Dark Prince Mega Knight Little Prince
Sparky
Dark Prince Mega Knight Bats Arrows Goblin Giant Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Sparky
Arrows Mega Knight
Mega Knight Bats Dark Prince Goblin Giant Sparky
Dark Prince Mega Knight Bats Goblin Giant Sparky
Dark Prince Goblin Giant Sparky Mega Knight
Arrows Bats Goblin Giant
Dark Prince Sparky Bats Goblin Giant
Mega Knight Dark Prince Goblin Giant Sparky
Mega Knight Bats Dark Prince Sparky
Goblin Giant Sparky
Mega Knight Bats Dark Prince Sparky
Mega Knight Arrows Dark Prince Goblin Giant
Dark Prince Mega Knight Goblin Giant Sparky
Sparky Mega Knight
Sparky Bats Dark Prince Goblin Giant Little Prince
Bats Arrows Mega Knight Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows
Arrows Goblin Giant Sparky
Arrows Dark Prince Sparky
Arrows Dark Prince Sparky Mega Knight
Arrows Bats Goblin Giant
Arrows Sparky
Arrows
Arrows
Bats Sparky
Arrows Dark Prince Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Dark Prince Sparky Mega Knight
Arrows Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Dark Prince Sparky Mega Knight Little Prince
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Bats Arrows Sparky Little Prince
Bats
Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats Dark Prince
Arrows
Arrows
Dark Prince Sparky Mega Knight
Arrows
Arrows Sparky
Dark Prince Sparky Mega Knight
Bats Sparky
Bats
Dark Prince Goblin Giant Sparky Mega Knight Little Prince

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