My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Hunter Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Fisherman
Giant Snowball
Skeletons Archers Fisherman
Zap
Skeletons Archers Fisherman
Barbarian Barrel
Skeletons Archers Hunter
The Log
Skeletons Archers Hunter Fisherman
Earthquake
Skeletons Archers
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Hunter Fisherman
Fireball
Archers Hunter Fisherman
Poison
Archers Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Barbarian Barrel Archers Tornado Fisherman Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Barbarian Barrel Archers

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Tornado Archers Barbarian Barrel Hunter Fisherman
Archers
Zap Barbarian Barrel Fisherman
Barbarian Barrel
Zap Archers Tornado Hunter Electro Giant
Tornado
Zap Electro Giant Barbarian Barrel Hunter
Hunter
Fisherman Zap Barbarian Barrel Tornado
Electro Giant
Tornado Barbarian Barrel Fisherman
Fisherman
Hunter Zap Archers Electro Giant

Defense Synergies 3 18

Skeletons
Fisherman Zap Archers Barbarian Barrel Tornado Hunter
Zap
Skeletons Archers Barbarian Barrel Tornado Hunter Fisherman
Archers
Barbarian Barrel Skeletons Zap Tornado Fisherman
Barbarian Barrel
Archers Skeletons Zap Tornado Hunter Electro Giant
Tornado
Skeletons Zap Archers Barbarian Barrel Hunter Electro Giant
Hunter
Fisherman Skeletons Zap Barbarian Barrel Tornado
Electro Giant
Barbarian Barrel Tornado Fisherman
Fisherman
Skeletons Hunter Zap Archers Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Hunter Skeletons Zap Fisherman
Tornado Hunter Fisherman Skeletons Archers
Hunter Skeletons Fisherman
Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Zap Archers Hunter
Tornado Hunter Zap Archers
Zap Barbarian Barrel Electro Giant
Hunter Skeletons Tornado Fisherman
Tornado Skeletons Archers Barbarian Barrel Hunter Fisherman
Archers Skeletons Zap Barbarian Barrel Tornado Hunter Electro Giant Fisherman
Hunter Zap Archers Tornado
Hunter Skeletons Zap
Zap Barbarian Barrel Tornado Hunter
Hunter
Tornado Zap Hunter Electro Giant Fisherman
Skeletons Tornado Hunter Fisherman
Zap Archers Barbarian Barrel Tornado Hunter Fisherman
Zap Barbarian Barrel Tornado Hunter Archers Fisherman
Tornado Hunter Fisherman
Archers Barbarian Barrel Hunter Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Archers Barbarian Barrel Electro Giant Fisherman
Zap Archers Barbarian Barrel Hunter Fisherman
Skeletons Zap Hunter Fisherman
Hunter Zap Barbarian Barrel Tornado Fisherman
Skeletons Hunter Fisherman
Electro Giant Skeletons Zap Archers Tornado Hunter
Skeletons Archers Hunter
Hunter Fisherman
Zap Skeletons Barbarian Barrel Tornado
Skeletons
Hunter
Zap Tornado Electro Giant
Skeletons Hunter
Archers Electro Giant
Electro Giant Skeletons Zap Archers Barbarian Barrel Tornado Hunter Fisherman
Zap Archers Barbarian Barrel Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Tornado Fisherman
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Electro Giant Zap Tornado Hunter
Archers Tornado
Zap Barbarian Barrel Tornado Hunter
Zap Tornado Fisherman
Tornado Fisherman
Zap Barbarian Barrel Tornado Fisherman
Zap Archers Tornado
Barbarian Barrel Hunter Fisherman
Barbarian Barrel Fisherman
Zap Barbarian Barrel Fisherman
Zap Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel Tornado
Fisherman
Zap Archers Barbarian Barrel Hunter Fisherman
Zap Barbarian Barrel Tornado Electro Giant
Tornado
Tornado Fisherman
Zap Barbarian Barrel
Zap Tornado Electro Giant Barbarian Barrel Hunter
Fisherman
Zap Barbarian Barrel Tornado Hunter Fisherman
Zap Tornado Fisherman
Zap Barbarian Barrel Tornado Fisherman
Zap Archers Tornado Hunter Electro Giant
Zap Electro Giant
Zap Hunter
Zap
Zap Archers Barbarian Barrel
Zap Archers Tornado Hunter
Barbarian Barrel
Hunter
Zap
Zap Tornado Electro Giant
Zap Electro Giant Tornado
Zap Tornado
Zap Barbarian Barrel Tornado Electro Giant

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