My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Guards
Giant Snowball
Archers Hog Rider Goblin Barrel Guards
Zap
Archers Goblin Barrel Guards
Barbarian Barrel
Electro Spirit Archers Valkyrie Goblin Barrel Guards Electro Wizard
The Log
Electro Spirit Archers Hog Rider Goblin Barrel Guards
Earthquake
Archers Hog Rider Goblin Barrel Guards
Arrows
Electro Spirit Archers Goblin Barrel Guards
Royal Delivery
Electro Spirit Archers Valkyrie Hog Rider Goblin Barrel Guards Electro Wizard
Fireball
Archers Hog Rider Goblin Barrel Electro Wizard
Poison
Archers Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Goblin Barrel Guards Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Valkyrie Arrows Hog Rider
Arrows
Hog Rider Archers Goblin Barrel
Valkyrie
Archers Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Arrows Valkyrie Electro Spirit Archers Goblin Barrel Guards Electro Wizard
Goblin Barrel
Valkyrie Arrows Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 6

Electro Spirit
Electro Wizard
Archers
Valkyrie Guards Electro Wizard
Arrows
Valkyrie
Valkyrie
Archers Arrows Electro Wizard
Hog Rider
Goblin Barrel
Guards
Archers Electro Wizard
Electro Wizard
Electro Spirit Archers Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Arrows Valkyrie
Arrows Electro Spirit Archers Valkyrie Guards Electro Wizard
Electro Wizard Electro Spirit Archers Arrows
Electro Spirit Arrows Valkyrie Electro Wizard
Guards Archers Valkyrie Electro Wizard
Archers Valkyrie Guards Electro Wizard Electro Spirit Arrows
Arrows Archers Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Electro Spirit Arrows Guards Electro Wizard
Electro Wizard
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Electro Spirit Archers Valkyrie Guards Electro Wizard
Arrows Valkyrie Electro Spirit Archers Guards Electro Wizard
Electro Wizard
Valkyrie Electro Spirit Archers Arrows Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Electro Wizard
Electro Wizard Archers Arrows Valkyrie
Guards Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards
Arrows Electro Spirit Archers Electro Wizard
Guards Archers Valkyrie Electro Wizard
Valkyrie
Electro Wizard Electro Spirit Valkyrie
Guards
Valkyrie Guards
Arrows Valkyrie Guards Electro Wizard
Valkyrie Guards
Archers Valkyrie
Guards Electro Wizard Electro Spirit Archers Valkyrie
Arrows Valkyrie Electro Spirit Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Electro Spirit
Archers Arrows
Arrows
Arrows
Guards Electro Wizard
Arrows Valkyrie Electro Wizard
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Electro Spirit Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Archers Arrows Electro Wizard
Electro Wizard Electro Spirit Guards
Arrows
Electro Spirit Arrows Electro Wizard
Arrows
Electro Wizard Electro Spirit Archers Guards
Archers Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Electro Spirit Guards Electro Wizard
Electro Wizard
Electro Wizard

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