My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Dark Prince Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Clone Dark Prince Balloon
Giant Snowball
Archers Skeleton Barrel Clone Witch Balloon
Zap
Archers Skeleton Barrel Clone Dark Prince Witch Balloon
Barbarian Barrel
Archers Skeleton Barrel Clone Dark Prince Witch
The Log
Archers Skeleton Barrel Clone Dark Prince Witch
Earthquake
Archers Clone Witch
Arrows
Archers Skeleton Barrel Clone Witch
Royal Delivery
Archers Skeleton Barrel Clone Dark Prince Witch Balloon
Fireball
Archers Skeleton Barrel Clone Witch Balloon
Poison
Archers Skeleton Barrel Clone Witch Balloon
Lightning
Dark Prince Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Barrel Clone Dark Prince Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Barrel Clone

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Dark Prince Balloon Mega Knight
Skeleton Barrel
Clone Archers Dark Prince Witch Balloon Mega Knight
Clone
Skeleton Barrel Balloon Witch
Dark Prince
Archers Skeleton Barrel Witch Balloon
Witch
Skeleton Barrel Clone Dark Prince Mega Knight
Balloon
Clone Archers Skeleton Barrel Dark Prince The Log Mega Knight
The Log
Balloon Mega Knight
Mega Knight
Archers Skeleton Barrel Witch Balloon The Log

Defense Synergies 0 10

Archers
Dark Prince Witch The Log Mega Knight
Skeleton Barrel
Mega Knight
Clone
Dark Prince
Archers Witch The Log
Witch
Archers Dark Prince The Log Mega Knight
Balloon
The Log
Archers Dark Prince Witch Mega Knight
Mega Knight
Archers Skeleton Barrel Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Dark Prince Witch The Log Mega Knight
Witch Mega Knight Archers Dark Prince
Witch Dark Prince Mega Knight
Dark Prince The Log Mega Knight
The Log Archers Dark Prince Mega Knight
Archers Witch
Skeleton Barrel The Log Mega Knight
Witch
Archers Dark Prince Mega Knight
Archers Witch Dark Prince The Log Mega Knight
Archers Witch
Mega Knight Dark Prince Witch The Log
Mega Knight Dark Prince Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Dark Prince Witch
Mega Knight Archers Dark Prince Witch The Log
Witch The Log Archers Dark Prince Mega Knight
Dark Prince Mega Knight Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Dark Prince Witch
Archers Skeleton Barrel The Log Mega Knight
Mega Knight Dark Prince Witch The Log
Dark Prince Mega Knight The Log
Dark Prince Witch Mega Knight
Archers Skeleton Barrel Witch
Dark Prince Archers Witch
Mega Knight Dark Prince
Mega Knight Dark Prince Witch The Log
Witch
Mega Knight Dark Prince Witch
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Witch
Archers Witch Mega Knight
Witch Archers Dark Prince The Log
Mega Knight Archers Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Dark Prince The Log
Dark Prince The Log Mega Knight
Skeleton Barrel Witch
Archers Witch The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Skeleton Barrel Dark Prince The Log
Archers
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Witch The Log
Skeleton Barrel The Log Mega Knight
Archers Skeleton Barrel Dark Prince The Log Mega Knight
Skeleton Barrel Witch The Log Mega Knight
The Log Mega Knight
The Log
Skeleton Barrel The Log
The Log Dark Prince Witch Mega Knight
Witch
The Log Skeleton Barrel Witch
Skeleton Barrel Witch The Log Mega Knight
Skeleton Barrel The Log
Archers Witch
Skeleton Barrel Witch
The Log Mega Knight
Mega Knight
The Log
Skeleton Barrel Archers Dark Prince Witch
Archers Witch
The Log
Dark Prince Mega Knight
The Log Skeleton Barrel
Dark Prince Mega Knight
Witch The Log
Witch
Skeleton Barrel Dark Prince Witch The Log Mega Knight

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