My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Three Musketeers Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Minion Horde Elite Barbarians Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Minion Horde Elite Barbarians Three Musketeers Phoenix
Giant Snowball
Goblin Gang Skeleton Barrel Minion Horde Three Musketeers
Zap
Goblin Gang Skeleton Barrel Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Skeleton Barrel Elite Barbarians Three Musketeers
The Log
Goblin Gang Skeleton Barrel Elite Barbarians Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang Skeleton Barrel Minion Horde
Royal Delivery
Goblin Gang Skeleton Barrel Minion Horde Elite Barbarians Battle Healer Three Musketeers
Fireball
Goblin Gang Skeleton Barrel Minion Horde Elite Barbarians Battle Healer Three Musketeers
Poison
Goblin Gang Skeleton Barrel Minion Horde Battle Healer Three Musketeers Phoenix
Lightning
Elite Barbarians Battle Healer Three Musketeers Phoenix Monk
Rocket
Minion Horde Elite Barbarians Battle Healer Three Musketeers Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Battle Healer Phoenix Minion Horde Monk Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Barrel Battle Healer Phoenix

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Battle Healer Three Musketeers Monk
Skeleton Barrel
Goblin Gang Battle Healer Three Musketeers
Minion Horde
Battle Healer
Elite Barbarians
Three Musketeers
Battle Healer
Goblin Gang Skeleton Barrel Minion Horde Three Musketeers
Three Musketeers
Goblin Gang Skeleton Barrel Elite Barbarians Battle Healer Monk
Phoenix
Monk
Monk
Phoenix Goblin Gang Three Musketeers

Defense Synergies 0 4

Goblin Gang
Battle Healer
Skeleton Barrel
Minion Horde
Battle Healer
Elite Barbarians
Battle Healer
Goblin Gang Minion Horde Phoenix
Three Musketeers
Phoenix
Battle Healer Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde
Minion Horde Elite Barbarians Goblin Gang Battle Healer Three Musketeers Phoenix Monk
Goblin Gang Minion Horde Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Goblin Gang Phoenix Monk
Elite Barbarians Battle Healer Monk
Goblin Gang
Minion Horde Three Musketeers Goblin Gang Phoenix
Skeleton Barrel Battle Healer Phoenix Monk
Minion Horde Three Musketeers Goblin Gang Elite Barbarians Phoenix
Goblin Gang Elite Barbarians Minion Horde Battle Healer Phoenix
Goblin Gang Minion Horde
Minion Horde Three Musketeers Goblin Gang Phoenix
Minion Horde Goblin Gang Elite Barbarians Battle Healer Three Musketeers
Three Musketeers Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde Three Musketeers Phoenix
Minion Horde Monk Goblin Gang Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Battle Healer Three Musketeers
Battle Healer
Elite Barbarians Three Musketeers Phoenix
Goblin Gang Minion Horde Elite Barbarians Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Battle Healer
Goblin Gang Skeleton Barrel Elite Barbarians Battle Healer Phoenix Monk
Goblin Gang Minion Horde Elite Barbarians Battle Healer
Goblin Gang Minion Horde Elite Barbarians Battle Healer Phoenix Monk
Goblin Gang Minion Horde Elite Barbarians Battle Healer Three Musketeers Phoenix
Goblin Gang Skeleton Barrel Minion Horde Three Musketeers Monk
Goblin Gang Minion Horde Elite Barbarians Battle Healer Phoenix
Minion Horde Elite Barbarians Battle Healer Phoenix
Minion Horde Elite Barbarians Phoenix Monk
Goblin Gang Minion Horde Three Musketeers Phoenix
Minion Horde Elite Barbarians Phoenix
Monk Elite Barbarians Phoenix
Elite Barbarians Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Elite Barbarians Phoenix Minion Horde Battle Healer Three Musketeers Monk
Minion Horde Elite Barbarians Battle Healer Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Minion Horde Monk
Monk Skeleton Barrel
Skeleton Barrel Minion Horde
Skeleton Barrel
Minion Horde
Skeleton Barrel Minion Horde Monk
Minion Horde
Skeleton Barrel
Monk Skeleton Barrel
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Monk Skeleton Barrel Minion Horde
Monk
Skeleton Barrel Elite Barbarians Three Musketeers
Skeleton Barrel Minion Horde Monk
Skeleton Barrel Elite Barbarians
Skeleton Barrel Minion Horde Three Musketeers
Skeleton Barrel Minion Horde Three Musketeers
Monk Three Musketeers
Minion Horde
Skeleton Barrel Three Musketeers Monk
Skeleton Barrel Monk
Minion Horde Monk
Monk
Skeleton Barrel Minion Horde Monk
Minion Horde
Skeleton Barrel Monk
Skeleton Barrel Monk
Skeleton Barrel
Elite Barbarians Minion Horde
Skeleton Barrel Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde Monk
Minion Horde
Monk
Skeleton Barrel Minion Horde Goblin Gang
Three Musketeers Monk
Goblin Gang Minion Horde Three Musketeers
Skeleton Barrel
Monk
Minion Horde Elite Barbarians Three Musketeers
Goblin Gang Minion Horde Elite Barbarians
Skeleton Barrel Monk

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