My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Barbarian Hut Goblin Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions Goblin Giant
Barbarian Barrel
Wizard Barbarian Hut Royal Ghost Electro Wizard
The Log
Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Minions
Royal Delivery
Minions Wizard Royal Ghost Electro Wizard
Fireball
Minions Wizard Barbarian Hut Electro Wizard
Poison
Minions Wizard Barbarian Hut Electro Wizard
Lightning
Wizard Barbarian Hut Electro Wizard
Rocket
Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Royal Ghost Electro Wizard Giant Wizard Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Royal Ghost Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Barbarian Hut Goblin Giant
Minions
Giant Barbarian Hut Goblin Giant
Giant
Arrows Minions Wizard Barbarian Hut Royal Ghost Electro Wizard
Wizard
Giant Goblin Giant Royal Ghost
Barbarian Hut
Arrows Minions Giant Royal Ghost
Goblin Giant
Arrows Minions Wizard Electro Wizard
Royal Ghost
Giant Wizard Barbarian Hut Electro Wizard
Electro Wizard
Giant Goblin Giant Royal Ghost

Defense Synergies 1 8

Arrows
Barbarian Hut
Minions
Barbarian Hut Goblin Giant Electro Wizard
Giant
Wizard
Royal Ghost Electro Wizard
Barbarian Hut
Minions Arrows Electro Wizard
Goblin Giant
Minions Electro Wizard
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Minions Wizard Barbarian Hut Goblin Giant Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Wizard Goblin Giant Electro Wizard
Barbarian Hut Minions Electro Wizard
Barbarian Hut Minions Electro Wizard
Barbarian Hut Minions Electro Wizard
Arrows
Arrows Minions Royal Ghost Electro Wizard
Minions Electro Wizard Arrows Wizard Barbarian Hut
Barbarian Hut Arrows Goblin Giant Electro Wizard
Barbarian Hut Minions
Royal Ghost Electro Wizard
Minions Electro Wizard Arrows Wizard Goblin Giant Royal Ghost
Arrows Minions Wizard Barbarian Hut Electro Wizard
Barbarian Hut Minions Wizard Electro Wizard
Wizard Barbarian Hut Arrows Minions Royal Ghost Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Wizard Barbarian Hut Arrows Minions Electro Wizard
Arrows Minions Wizard Barbarian Hut Royal Ghost Electro Wizard
Arrows Wizard Minions Barbarian Hut Royal Ghost Electro Wizard
Barbarian Hut Electro Wizard
Wizard Royal Ghost Arrows Minions Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Royal Ghost Electro Wizard
Electro Wizard Arrows Wizard Royal Ghost
Minions Barbarian Hut Goblin Giant Electro Wizard
Barbarian Hut Goblin Giant Electro Wizard
Barbarian Hut Goblin Giant
Arrows Wizard Minions Goblin Giant Electro Wizard
Minions Barbarian Hut Goblin Giant Electro Wizard
Barbarian Hut Goblin Giant
Electro Wizard Minions Barbarian Hut
Barbarian Hut Goblin Giant
Minions
Arrows Goblin Giant Electro Wizard
Wizard Barbarian Hut Goblin Giant
Wizard Barbarian Hut
Electro Wizard Minions Barbarian Hut Goblin Giant
Arrows Minions Wizard Barbarian Hut Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Royal Ghost
Arrows Royal Ghost Electro Wizard
Arrows Barbarian Hut Goblin Giant
Arrows Barbarian Hut
Wizard Arrows
Arrows Wizard Minions Goblin Giant
Arrows Wizard
Arrows Wizard Barbarian Hut
Arrows Wizard
Minions Electro Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Barbarian Hut
Arrows Minions
Arrows Barbarian Hut
Arrows Wizard Barbarian Hut
Arrows Wizard Barbarian Hut
Arrows
Minions
Arrows Wizard Electro Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Barbarian Hut
Arrows Wizard
Arrows Wizard Royal Ghost Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Minions Wizard
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Minions Barbarian Hut
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard
Arrows Wizard
Arrows
Minions Electro Wizard
Electro Wizard
Goblin Giant Royal Ghost Electro Wizard

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