My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Hog Rider Skeleton Army Electro Wizard Magic Archer
Fireball
Minions Tesla Hog Rider Skeleton Army Electro Wizard Magic Archer
Poison
Minions Skeleton Army Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Tesla Hog Rider Poison Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Tesla Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight
Tesla
Hog Rider
Minions Poison Electro Wizard Magic Archer Mega Knight
Skeleton Army
Poison
Hog Rider Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider Electro Wizard Mega Knight
Mega Knight
Minions Hog Rider Poison Electro Wizard Magic Archer

Defense Synergies 0 14

Minions
Tesla Electro Wizard Mega Knight
Tesla
Minions Skeleton Army Poison Electro Wizard Magic Archer
Hog Rider
Skeleton Army
Tesla Electro Wizard Magic Archer
Poison
Tesla Electro Wizard Mega Knight
Electro Wizard
Minions Tesla Skeleton Army Poison Magic Archer Mega Knight
Magic Archer
Tesla Skeleton Army Electro Wizard Mega Knight
Mega Knight
Minions Poison Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Electro Wizard Magic Archer
Skeleton Army Minions Tesla Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Minions Electro Wizard
Tesla Skeleton Army Minions Electro Wizard Mega Knight
Skeleton Army Poison Mega Knight
Skeleton Army Minions Tesla Electro Wizard Magic Archer Mega Knight
Minions Tesla Electro Wizard Poison Magic Archer
Tesla Poison Electro Wizard Magic Archer Mega Knight
Tesla Minions Skeleton Army
Skeleton Army Tesla Electro Wizard Mega Knight
Minions Skeleton Army Poison Electro Wizard Tesla Magic Archer Mega Knight
Minions Tesla Poison Electro Wizard Magic Archer
Tesla Skeleton Army Mega Knight Minions Electro Wizard
Skeleton Army Mega Knight Minions Tesla Poison Electro Wizard Magic Archer
Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Mega Knight Minions Skeleton Army Poison Electro Wizard
Tesla Mega Knight Minions Skeleton Army Electro Wizard Magic Archer
Poison Minions Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard
Skeleton Army Mega Knight Minions Tesla Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Electro Wizard
Poison Electro Wizard Tesla Magic Archer Mega Knight
Skeleton Army Mega Knight Minions Electro Wizard
Skeleton Army Mega Knight Tesla Electro Wizard
Tesla Skeleton Army Mega Knight
Poison Minions Tesla Electro Wizard Magic Archer
Skeleton Army Minions Tesla Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Minions Skeleton Army Poison Magic Archer
Tesla Skeleton Army
Mega Knight Minions Tesla
Skeleton Army Mega Knight Poison Electro Wizard
Skeleton Army Mega Knight Tesla
Tesla Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Electro Wizard Minions Poison Magic Archer
Minions Poison Mega Knight Tesla Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison
Poison Magic Archer Mega Knight
Poison Minions Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Minions Poison Electro Wizard
Poison Electro Wizard Magic Archer
Poison Magic Archer
Poison Magic Archer
Minions Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison Mega Knight
Poison
Minions
Poison Electro Wizard Magic Archer Mega Knight
Poison Magic Archer Mega Knight
Minions Poison Magic Archer Mega Knight
Poison
Poison
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Electro Wizard Magic Archer
Electro Wizard Minions Poison
Poison Magic Archer Mega Knight
Poison Electro Wizard Magic Archer
Mega Knight
Poison Magic Archer
Electro Wizard Minions Skeleton Army Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight
Poison Magic Archer
Poison
Mega Knight
Minions Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer Mega Knight

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