My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Three Musketeers Hunter Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Electro Dragon
Zap
Firecracker Three Musketeers
Barbarian Barrel
Firecracker Three Musketeers Hunter
The Log
Firecracker Three Musketeers Hunter
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Three Musketeers Hunter Electro Dragon
Fireball
Firecracker Three Musketeers Hunter Electro Dragon
Poison
Firecracker Three Musketeers Hunter Electro Dragon
Lightning
Three Musketeers Hunter Electro Dragon
Rocket
Three Musketeers Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Hunter Electro Dragon Electro Giant Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Hunter Electro Dragon Electro Giant Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Electro Giant Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Hunter Electro Dragon Goblin Machine Rocket Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tornado Hunter Electro Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Three Musketeers Tornado
Rocket
Tornado Electro Giant
Three Musketeers
Firecracker Tornado
Tornado
Rocket Electro Giant Firecracker Three Musketeers Hunter Electro Dragon
Hunter
Tornado
Electro Dragon
Tornado
Electro Giant
Tornado Rocket
Goblin Machine

Defense Synergies 1 7

Firecracker
Tornado Hunter Electro Dragon
Rocket
Tornado
Three Musketeers
Tornado
Tornado
Rocket Firecracker Three Musketeers Hunter Electro Dragon Electro Giant
Hunter
Firecracker Tornado
Electro Dragon
Firecracker Tornado
Electro Giant
Tornado
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon
Hunter Firecracker Three Musketeers Electro Dragon
Rocket Three Musketeers Tornado Hunter Electro Dragon
Three Musketeers Hunter Firecracker Electro Dragon
Firecracker Rocket Tornado
Tornado Firecracker Hunter Electro Dragon
Rocket Three Musketeers Tornado Hunter Firecracker Electro Dragon
Rocket Electro Dragon Electro Giant
Three Musketeers Hunter Tornado
Tornado Firecracker Hunter
Firecracker Tornado Hunter Electro Dragon Electro Giant
Three Musketeers Hunter Firecracker Tornado Electro Dragon
Hunter Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers Firecracker Tornado Hunter Electro Dragon
Three Musketeers Hunter
Rocket Tornado Three Musketeers Hunter Electro Giant
Three Musketeers Firecracker Tornado Hunter Electro Dragon
Firecracker Three Musketeers Tornado Hunter Electro Dragon
Tornado Hunter Firecracker Electro Dragon
Three Musketeers Tornado Hunter
Firecracker Hunter Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Firecracker Rocket Hunter Electro Dragon
Rocket Hunter Electro Dragon
Rocket Hunter Tornado
Three Musketeers Hunter
Firecracker Rocket Electro Giant Three Musketeers Tornado Hunter Electro Dragon
Rocket Hunter
Hunter
Rocket Electro Dragon Firecracker Tornado
Three Musketeers
Hunter Electro Dragon
Rocket Tornado Electro Giant
Rocket Three Musketeers Hunter
Firecracker Three Musketeers Electro Dragon Electro Giant
Electro Dragon Electro Giant Firecracker Rocket Three Musketeers Tornado Hunter
Firecracker Hunter Electro Dragon Electro Giant
Tornado
Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Electro Dragon
Firecracker Rocket
Rocket Firecracker
Firecracker Electro Giant Rocket Tornado Hunter Electro Dragon Goblin Machine
Firecracker Tornado
Firecracker Tornado Hunter Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Three Musketeers Tornado Electro Dragon
Firecracker Rocket Tornado Electro Dragon Goblin Machine
Firecracker Rocket Tornado Electro Dragon
Rocket Firecracker Three Musketeers Hunter
Firecracker Rocket Electro Dragon
Firecracker
Rocket Firecracker Three Musketeers Hunter Electro Dragon
Firecracker Rocket Three Musketeers Electro Dragon
Rocket Three Musketeers Tornado
Rocket
Rocket Firecracker Three Musketeers Hunter Electro Dragon Goblin Machine
Rocket Firecracker Tornado Electro Dragon Electro Giant Goblin Machine
Rocket
Rocket Tornado
Rocket Tornado
Rocket Electro Dragon
Firecracker Tornado Electro Giant Hunter Electro Dragon Goblin Machine
Firecracker Tornado Hunter Electro Dragon
Tornado Electro Dragon
Rocket Firecracker Tornado
Firecracker Tornado Hunter Electro Dragon Electro Giant
Rocket Electro Dragon Firecracker Electro Giant
Rocket Hunter Electro Dragon
Rocket Firecracker Electro Dragon
Rocket Firecracker
Rocket Electro Dragon
Rocket Firecracker Three Musketeers Tornado Hunter Electro Dragon
Firecracker Rocket Three Musketeers Hunter Electro Dragon
Firecracker Electro Dragon
Rocket Tornado Electro Giant
Firecracker Three Musketeers Electro Dragon
Electro Dragon Electro Giant Firecracker Rocket Tornado
Firecracker Rocket Tornado Electro Dragon
Electro Dragon Firecracker Rocket Tornado Electro Giant
Firecracker Rocket Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: