My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard
The Log
Electro Spirit Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Fireball
Firecracker Electro Dragon Electro Wizard
Poison
Firecracker Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Giant Snowball Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Giant Snowball Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Giant Snowball Arrows Firecracker Mini P.E.K.K.A Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Giant Snowball Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant Snowball
Zap
Arrows Firecracker Electro Wizard Electro Spirit Giant Snowball Mini P.E.K.K.A Electro Dragon
Giant Snowball
Electro Spirit Zap Firecracker Electro Dragon Electro Wizard
Arrows
Zap Mini P.E.K.K.A
Firecracker
Zap Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Firecracker Electro Wizard
Electro Dragon
Zap Giant Snowball
Electro Wizard
Zap Giant Snowball Mini P.E.K.K.A

Defense Synergies 3 17

Electro Spirit
Zap Giant Snowball Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Electro Spirit Giant Snowball Arrows Firecracker Electro Dragon
Giant Snowball
Electro Spirit Zap Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Arrows
Zap Mini P.E.K.K.A
Firecracker
Zap Giant Snowball Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Giant Snowball Arrows Firecracker Electro Dragon
Electro Dragon
Zap Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Electro Spirit Giant Snowball Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Giant Snowball Electro Dragon Electro Wizard
Mini P.E.K.K.A Firecracker Electro Dragon Electro Wizard
Arrows Firecracker Mini P.E.K.K.A
Arrows Electro Spirit Zap Giant Snowball Firecracker Electro Dragon Electro Wizard
Giant Snowball Electro Wizard Electro Spirit Zap Arrows Firecracker Electro Dragon
Electro Spirit Zap Arrows Electro Dragon Electro Wizard
Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Electro Spirit Zap Giant Snowball Arrows Firecracker Electro Dragon
Arrows Zap Giant Snowball Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Giant Snowball Electro Dragon Electro Wizard
Electro Spirit Zap Giant Snowball Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Giant Snowball Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Arrows Electro Spirit Zap Giant Snowball Firecracker Electro Dragon Electro Wizard
Zap Giant Snowball Arrows Electro Spirit Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Electro Spirit Giant Snowball Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Snowball Electro Wizard
Electro Wizard Zap Giant Snowball Arrows Firecracker Mini P.E.K.K.A Electro Dragon
Zap Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Zap Electro Wizard
Mini P.E.K.K.A
Arrows Firecracker Electro Spirit Zap Giant Snowball Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Dragon Electro Wizard Electro Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon
Zap Giant Snowball Arrows Electro Wizard
Mini P.E.K.K.A
Firecracker Electro Dragon
Electro Dragon Electro Wizard Electro Spirit Zap Firecracker Mini P.E.K.K.A
Arrows Electro Spirit Zap Giant Snowball Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Giant Snowball Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Firecracker
Zap Giant Snowball Arrows Firecracker
Arrows Firecracker Electro Spirit Zap Giant Snowball Electro Dragon
Arrows Firecracker
Arrows Zap Giant Snowball Firecracker Electro Dragon
Arrows Zap Giant Snowball Firecracker Electro Dragon
Giant Snowball Mini P.E.K.K.A Electro Dragon Electro Wizard
Firecracker Zap Arrows Electro Dragon Electro Wizard
Zap Giant Snowball Arrows Firecracker Electro Dragon
Giant Snowball Firecracker
Arrows Firecracker Electro Dragon
Zap Giant Snowball Arrows Firecracker
Zap Giant Snowball Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Giant Snowball Arrows
Mini P.E.K.K.A
Zap Giant Snowball Arrows Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Zap Giant Snowball Arrows Firecracker Electro Dragon
Giant Snowball Arrows
Zap Giant Snowball Arrows Electro Dragon
Zap Giant Snowball Arrows Firecracker Electro Spirit Electro Dragon
Arrows Firecracker Zap Giant Snowball Electro Dragon Electro Wizard
Zap Giant Snowball Arrows Electro Dragon
Zap Arrows Firecracker
Zap Giant Snowball Arrows Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Electro Spirit Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Arrows Electro Dragon
Zap Electro Spirit Giant Snowball Arrows Firecracker Electro Dragon Electro Wizard
Giant Snowball Arrows Firecracker
Zap Electro Wizard Electro Spirit Electro Dragon
Zap Giant Snowball Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Arrows Zap Giant Snowball Firecracker Electro Dragon
Zap Giant Snowball Arrows
Firecracker Electro Dragon
Zap Electro Dragon Electro Spirit Giant Snowball Firecracker Electro Wizard
Firecracker Zap Giant Snowball Electro Dragon Electro Wizard
Electro Dragon Zap Giant Snowball Firecracker Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: