My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Elite Barbarians Executioner
The Log
Ice Spirit Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner
Fireball
Elite Barbarians Baby Dragon Executioner
Poison
Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Mini P.E.K.K.A Baby Dragon Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Zap
Ice Spirit Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner The Log Mega Knight
Elite Barbarians
Zap Ice Spirit The Log Mega Knight
Mini P.E.K.K.A
Ice Spirit Zap Baby Dragon The Log Mega Knight
Baby Dragon
Ice Spirit Zap Mini P.E.K.K.A Mega Knight
Executioner
Ice Spirit Zap The Log Mega Knight
The Log
Zap Elite Barbarians Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Ice Spirit Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner The Log

Defense Synergies 5 19

Ice Spirit
Zap Mini P.E.K.K.A Elite Barbarians Baby Dragon Executioner The Log Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Elite Barbarians Baby Dragon Executioner The Log
Elite Barbarians
Ice Spirit Zap Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Ice Spirit Zap The Log Elite Barbarians Baby Dragon Executioner
Baby Dragon
Ice Spirit Zap Mini P.E.K.K.A The Log Mega Knight
Executioner
Ice Spirit Zap Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Ice Spirit Zap Elite Barbarians Baby Dragon Executioner Mega Knight
Mega Knight
Zap Ice Spirit Elite Barbarians Baby Dragon Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Executioner The Log
Elite Barbarians Mini P.E.K.K.A Ice Spirit Zap Executioner The Log Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Executioner
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Zap Baby Dragon Executioner Mega Knight
Ice Spirit Zap Baby Dragon Executioner
Zap Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Mini P.E.K.K.A Mega Knight
Executioner Zap Baby Dragon The Log Mega Knight
Executioner Zap Baby Dragon
Mini P.E.K.K.A Mega Knight Ice Spirit Zap Elite Barbarians The Log
Executioner Mega Knight Ice Spirit Zap Mini P.E.K.K.A Baby Dragon The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight
Ice Spirit Zap Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Executioner
Ice Spirit Mega Knight Zap Elite Barbarians Baby Dragon Executioner The Log
Zap Baby Dragon Executioner The Log Ice Spirit Mega Knight
Mini P.E.K.K.A Elite Barbarians
Mega Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner The Log Mega Knight
Mega Knight Ice Spirit Zap Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Executioner Mega Knight
Executioner Ice Spirit Zap Baby Dragon
Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Mega Knight Elite Barbarians
Zap Mega Knight Ice Spirit Elite Barbarians Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight Executioner
Baby Dragon Executioner Mega Knight
Elite Barbarians Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Executioner The Log
Executioner Mega Knight Zap Elite Barbarians Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon Executioner The Log
Baby Dragon The Log
The Log
Executioner Zap Baby Dragon The Log Mega Knight
Executioner Ice Spirit Zap Baby Dragon
Baby Dragon Executioner The Log
The Log Ice Spirit Zap Baby Dragon Executioner
The Log Zap
Elite Barbarians Mini P.E.K.K.A
Zap The Log
Zap Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner The Log
Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Zap Baby Dragon Executioner The Log
Baby Dragon Executioner The Log Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Executioner The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Ice Spirit Baby Dragon Executioner Mega Knight
The Log Zap Baby Dragon Executioner
Zap Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log
Elite Barbarians Zap Baby Dragon Executioner
Zap Ice Spirit
Elite Barbarians Mini P.E.K.K.A
Zap The Log Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit
Zap Baby Dragon Executioner
The Log
Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
The Log Zap Baby Dragon Executioner
Zap
Elite Barbarians Executioner Mega Knight
Zap Ice Spirit Elite Barbarians Baby Dragon The Log
Zap Executioner
Zap Baby Dragon Executioner The Log Mega Knight

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