My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Baby Dragon Lumberjack
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Bandit Lumberjack
The Log
Firecracker Battle Ram Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Firecracker Battle Ram Baby Dragon Bandit Lumberjack
Poison
Firecracker
Lightning
Battle Ram Baby Dragon Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Fireball Battle Ram Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Fireball

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Battle Ram P.E.K.K.A Baby Dragon Bandit Lumberjack
Firecracker
Zap Battle Ram Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Zap Battle Ram Baby Dragon
Battle Ram
Zap Bandit Firecracker Fireball Baby Dragon P.E.K.K.A Lumberjack
Baby Dragon
Zap Firecracker Fireball Battle Ram P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Firecracker Battle Ram Baby Dragon Lumberjack
Bandit
Battle Ram Zap Firecracker Baby Dragon Lumberjack
Lumberjack
Zap Firecracker Battle Ram Baby Dragon P.E.K.K.A Bandit

Defense Synergies 1 15

Zap
Fireball Firecracker Baby Dragon P.E.K.K.A Bandit Lumberjack
Firecracker
Zap Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Zap Bandit Lumberjack
Battle Ram
Baby Dragon
Zap Firecracker P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Zap Firecracker Baby Dragon
Bandit
Zap Firecracker Fireball Baby Dragon Lumberjack
Lumberjack
Zap Firecracker Fireball Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Baby Dragon
P.E.K.K.A Lumberjack Zap Firecracker Bandit
P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Lumberjack Firecracker Bandit
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Baby Dragon Bandit Lumberjack
Zap Firecracker Fireball Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A Bandit
P.E.K.K.A Lumberjack
Firecracker Bandit Lumberjack
Zap Firecracker Fireball Baby Dragon Bandit Lumberjack
Zap Firecracker Fireball Baby Dragon
P.E.K.K.A Lumberjack Zap Fireball Bandit
Fireball Zap Firecracker Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack
Zap Fireball P.E.K.K.A Bandit Lumberjack
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Zap Firecracker Baby Dragon Bandit Lumberjack
Zap Baby Dragon Firecracker Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Firecracker Fireball Baby Dragon P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Firecracker Baby Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Bandit
P.E.K.K.A Bandit Lumberjack
Firecracker Fireball Zap Baby Dragon
P.E.K.K.A Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Firecracker Fireball Baby Dragon Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Bandit Lumberjack
Firecracker Fireball Baby Dragon
Zap Firecracker Fireball Baby Dragon P.E.K.K.A Lumberjack
Zap Firecracker Fireball Baby Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Bandit
Firecracker Fireball Zap Baby Dragon Bandit
Fireball Baby Dragon Bandit
Firecracker Fireball
Fireball Zap Firecracker Baby Dragon
Firecracker Fireball Zap Baby Dragon
Firecracker Baby Dragon
Fireball Zap Firecracker Baby Dragon
Fireball Zap Firecracker Bandit
Fireball Lumberjack
Firecracker Zap Fireball Bandit
Fireball Zap Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Zap Firecracker Fireball Baby Dragon
Zap Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Fireball
Zap Firecracker Fireball Baby Dragon Bandit
Zap Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Firecracker Fireball Baby Dragon
Firecracker Fireball Zap Baby Dragon Bandit
Fireball Zap Baby Dragon Bandit
Fireball Zap Firecracker Baby Dragon Bandit
Zap Firecracker Fireball Baby Dragon
Zap Firecracker Fireball
Fireball
Zap Fireball Bandit
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fireball Bandit
Fireball Zap Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Lumberjack
Zap Firecracker Fireball Baby Dragon
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Baby Dragon
Firecracker Zap Fireball
Zap Firecracker Fireball Baby Dragon Bandit

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