My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Night Witch
Giant Snowball
Witch Lumberjack Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
Fireball
Witch Electro Wizard Lumberjack Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Witch Electro Wizard Lumberjack Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Electro Wizard Lumberjack Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Witch Giant Skeleton Lumberjack Night Witch
Fireball
Zap Mirror Electro Wizard
Mirror
Zap Fireball Giant Skeleton Lumberjack Night Witch
Witch
Zap Giant Skeleton Lumberjack
Giant Skeleton
Zap Mirror Witch Electro Wizard Lumberjack Night Witch
Electro Wizard
Zap Fireball Giant Skeleton Lumberjack
Lumberjack
Zap Mirror Witch Giant Skeleton Electro Wizard Night Witch
Night Witch
Zap Mirror Giant Skeleton Lumberjack

Defense Synergies 4 16

Zap
Fireball Mirror Electro Wizard Witch Giant Skeleton Lumberjack Night Witch
Fireball
Zap Mirror Electro Wizard Lumberjack
Mirror
Zap Fireball Electro Wizard Lumberjack Night Witch
Witch
Zap Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Mirror Witch Giant Skeleton Lumberjack Night Witch
Lumberjack
Zap Fireball Mirror Witch Giant Skeleton Electro Wizard
Night Witch
Zap Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Lumberjack Zap Witch Electro Wizard Night Witch
Witch Lumberjack Giant Skeleton Electro Wizard Night Witch
Witch Lumberjack Night Witch Electro Wizard
Fireball Giant Skeleton Lumberjack
Fireball Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Fireball Witch Night Witch
Zap Fireball Giant Skeleton Electro Wizard
Witch Lumberjack Night Witch
Giant Skeleton Electro Wizard Lumberjack Night Witch
Witch Electro Wizard Zap Fireball Giant Skeleton Lumberjack Night Witch
Zap Fireball Witch Electro Wizard Night Witch
Lumberjack Night Witch Zap Fireball Witch Giant Skeleton Electro Wizard
Fireball Zap Witch Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Zap Fireball Electro Wizard Lumberjack
Fireball Witch Electro Wizard Lumberjack Night Witch
Fireball Zap Witch Electro Wizard Lumberjack Night Witch
Zap Witch Fireball Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Witch Giant Skeleton Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Lumberjack
Giant Skeleton Lumberjack Zap Witch Electro Wizard
Giant Skeleton Lumberjack Zap Fireball Electro Wizard Night Witch
Giant Skeleton Witch Lumberjack Night Witch
Fireball Zap Witch Electro Wizard
Fireball Witch Giant Skeleton Electro Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Zap Giant Skeleton Electro Wizard Fireball Witch
Witch
Witch Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton Fireball Witch Lumberjack Night Witch
Fireball Witch
Witch Electro Wizard Zap Fireball Giant Skeleton Lumberjack Night Witch
Zap Fireball Witch Giant Skeleton Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball Witch
Fireball Giant Skeleton Night Witch
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard Night Witch
Zap Electro Wizard Fireball Witch
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Giant Skeleton
Fireball
Zap Electro Wizard Fireball Witch Night Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Giant Skeleton Electro Wizard

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