My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Hunter
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Hunter Inferno Dragon
Fireball
Elite Barbarians Wizard Skeleton Army Hunter Inferno Dragon
Poison
Wizard Skeleton Army Hunter
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Hunter Inferno Dragon
Rocket
Elite Barbarians Wizard Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Hunter Inferno Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Hunter

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Mega Knight
Mini P.E.K.K.A
Wizard Hunter The Log Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Skeleton Army
Hunter
Mini P.E.K.K.A Mega Knight
The Log
Elite Barbarians Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Wizard Hunter The Log

Defense Synergies 1 18

Elite Barbarians
Mini P.E.K.K.A Wizard Hunter The Log Mega Knight
Mini P.E.K.K.A
The Log Elite Barbarians Wizard Skeleton Army Hunter
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard The Log Inferno Dragon
Hunter
Elite Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Elite Barbarians Wizard Skeleton Army Hunter Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Elite Barbarians Wizard Hunter The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Hunter Mega Knight
Hunter Inferno Dragon Wizard
The Log Mega Knight
Mini P.E.K.K.A Hunter Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Hunter Mega Knight
Skeleton Army Wizard Hunter The Log Mega Knight
Hunter Inferno Dragon Wizard
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Elite Barbarians Wizard The Log
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Hunter The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Hunter Mega Knight
Skeleton Army Elite Barbarians Mini P.E.K.K.A Hunter The Log Inferno Dragon Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter
Mega Knight Elite Barbarians Wizard Skeleton Army Hunter The Log
Wizard Hunter The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Elite Barbarians Hunter Inferno Dragon
Wizard Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Hunter The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Elite Barbarians Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Mega Knight
Wizard Hunter
Mini P.E.K.K.A Skeleton Army Elite Barbarians Hunter
Mini P.E.K.K.A Mega Knight Elite Barbarians Skeleton Army Hunter Inferno Dragon
Mega Knight Elite Barbarians Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Elite Barbarians Mini P.E.K.K.A Hunter
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Hunter
Wizard Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Mini P.E.K.K.A Hunter The Log Inferno Dragon
Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard Hunter The Log Inferno Dragon
Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Hunter
Wizard The Log
The Log Wizard Hunter
The Log Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard The Log
Wizard
Elite Barbarians Hunter The Log
Elite Barbarians The Log
Wizard Hunter The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Hunter The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Hunter Mega Knight
Inferno Dragon
The Log Wizard Hunter
Wizard The Log Mega Knight
The Log
Elite Barbarians Wizard Hunter
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard Hunter The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army
Wizard Hunter
The Log
Mini P.E.K.K.A Wizard Hunter Mega Knight
The Log Wizard
Elite Barbarians Mega Knight
Elite Barbarians The Log
The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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