My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Bandit
Giant Snowball
Minions Goblin Gang Skeleton Army
Zap
Minions Goblin Gang Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Bandit
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Bandit
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Bandit
Fireball
Minions Goblin Gang Wizard Skeleton Army Bandit
Poison
Minions Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Goblin Gang Skeleton Army Bandit Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Goblin Gang Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Mini P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Minions Goblin Gang Wizard Rage Mega Knight
Wizard
Mini P.E.K.K.A Rage Bandit Mega Knight
Rage
Minions Mini P.E.K.K.A Wizard
Skeleton Army
Bandit
Minions Goblin Gang Wizard Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wizard Bandit

Defense Synergies 0 12

Minions
Bandit Mega Knight
Goblin Gang
Mini P.E.K.K.A Skeleton Army Bandit
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Rage
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard Bandit
Bandit
Minions Goblin Gang Wizard Skeleton Army Mega Knight
Mega Knight
Minions Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Minions Bandit
Mini P.E.K.K.A Skeleton Army Minions Goblin Gang Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minions Bandit Mega Knight
Minions Goblin Gang Wizard
Bandit Mega Knight
Mini P.E.K.K.A Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Minions Goblin Gang Skeleton Army Wizard Bandit Mega Knight
Minions Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Minions Goblin Gang Wizard Bandit
Wizard Skeleton Army Mega Knight Minions Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Goblin Gang Bandit Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Minions Goblin Gang Mini P.E.K.K.A Skeleton Army
Mega Knight Minions Goblin Gang Wizard Skeleton Army Bandit
Wizard Minions Bandit Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Minions Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Bandit Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Goblin Gang Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Wizard Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Minions Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Minions Mini P.E.K.K.A Skeleton Army Bandit
Goblin Gang Skeleton Army
Mega Knight Minions Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Wizard Bandit
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minions Mini P.E.K.K.A
Minions Mega Knight Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Wizard Mega Knight
Wizard Minions
Wizard
Wizard
Wizard Bandit
Minions Goblin Gang Mini P.E.K.K.A
Wizard Bandit
Wizard
Bandit
Minions Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit Mega Knight
Wizard Mega Knight
Minions Mega Knight
Wizard
Wizard Mega Knight
Wizard Bandit
Wizard Bandit Mega Knight
Bandit
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard Bandit Mega Knight
Mega Knight
Wizard
Minions Goblin Gang Skeleton Army Bandit
Wizard
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Minions Goblin Gang
Bandit Mega Knight

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