My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman
Giant Snowball
Dart Goblin Goblin Drill Fisherman
Zap
Dart Goblin Goblin Drill Fisherman
Barbarian Barrel
Heal Spirit Dart Goblin Wizard Goblin Drill
The Log
Heal Spirit Dart Goblin Goblin Drill Fisherman
Earthquake
Goblin Drill
Arrows
Heal Spirit Dart Goblin Goblin Drill
Royal Delivery
Heal Spirit Dart Goblin Wizard Goblin Drill Bowler Fisherman
Fireball
Dart Goblin Wizard Goblin Drill Bowler Fisherman
Poison
Dart Goblin Wizard Goblin Drill Fisherman
Lightning
Wizard Bowler Fisherman
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Tornado Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Dart Goblin Tornado Fisherman Goblin Drill Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Dart Goblin Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Bowler
Heal Spirit
Wizard Goblin Drill Bowler
Dart Goblin
Goblin Drill Bowler
Wizard
Tornado Heal Spirit
Tornado
Wizard Bowler
Goblin Drill
Arrows Heal Spirit Dart Goblin
Bowler
Arrows Heal Spirit Dart Goblin Tornado Fisherman
Fisherman
Bowler

Defense Synergies 2 7

Arrows
Tornado Bowler
Heal Spirit
Dart Goblin
Tornado Goblin Drill Bowler Fisherman
Wizard
Tornado
Tornado
Wizard Bowler Arrows Dart Goblin Goblin Drill
Goblin Drill
Dart Goblin Tornado
Bowler
Tornado Arrows Dart Goblin
Fisherman
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Dart Goblin Wizard
Dart Goblin Goblin Drill Fisherman
Tornado Bowler Fisherman Dart Goblin Goblin Drill
Dart Goblin Goblin Drill Bowler Fisherman
Arrows Tornado Bowler
Arrows Tornado Bowler Dart Goblin
Dart Goblin Tornado Arrows Wizard
Bowler Arrows Dart Goblin
Tornado Goblin Drill Fisherman
Tornado Dart Goblin Bowler Fisherman
Dart Goblin Arrows Wizard Tornado Goblin Drill Bowler Fisherman
Arrows Dart Goblin Wizard Tornado
Goblin Drill Bowler Wizard
Wizard Bowler Arrows Dart Goblin Tornado Goblin Drill
Goblin Drill
Tornado Goblin Drill Bowler Fisherman
Wizard Arrows Tornado Goblin Drill Bowler Fisherman
Arrows Dart Goblin Wizard Tornado Goblin Drill Bowler Fisherman
Arrows Wizard Tornado Goblin Drill Dart Goblin Bowler Fisherman
Dart Goblin Tornado Goblin Drill Fisherman
Wizard Bowler Arrows Dart Goblin Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Fisherman
Arrows Wizard Bowler Fisherman
Bowler Fisherman
Bowler Tornado Fisherman
Goblin Drill Bowler Fisherman
Arrows Wizard Dart Goblin Tornado
Dart Goblin Bowler
Fisherman
Tornado
Dart Goblin Goblin Drill
Dart Goblin Bowler
Arrows Tornado Bowler
Bowler Wizard
Wizard Dart Goblin Bowler
Dart Goblin Tornado Goblin Drill Bowler Fisherman
Arrows Bowler Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Goblin Drill
Arrows Dart Goblin Tornado Bowler Fisherman
Arrows Dart Goblin Goblin Drill
Arrows Dart Goblin
Wizard Arrows Bowler
Arrows Wizard Dart Goblin Tornado
Arrows Dart Goblin Wizard Tornado Bowler
Arrows Dart Goblin Wizard Tornado Bowler
Arrows Dart Goblin Wizard Tornado Fisherman
Tornado Bowler Fisherman
Arrows Dart Goblin Wizard Tornado Bowler Fisherman
Arrows Dart Goblin Wizard Tornado
Dart Goblin Bowler Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Wizard Goblin Drill Bowler
Arrows Dart Goblin Wizard Bowler
Arrows Tornado
Fisherman
Arrows Dart Goblin Wizard Bowler Fisherman
Arrows Dart Goblin Wizard Tornado Bowler
Bowler
Arrows Wizard Tornado
Tornado Bowler Fisherman
Arrows Goblin Drill
Arrows Tornado Wizard Bowler
Fisherman
Arrows Dart Goblin Wizard Tornado Bowler Fisherman
Arrows Wizard Tornado Bowler Fisherman
Arrows Dart Goblin Tornado Fisherman
Arrows Dart Goblin Wizard Tornado
Dart Goblin Wizard
Bowler
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard Bowler
Dart Goblin
Arrows Dart Goblin Wizard Tornado
Arrows
Dart Goblin Wizard Bowler
Arrows Dart Goblin Wizard Bowler
Arrows Tornado
Dart Goblin
Dart Goblin Tornado Bowler
Dart Goblin Tornado
Dart Goblin Tornado Bowler

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