My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Elixir Collector Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Barbarians Wizard Witch Princess
The Log
Firecracker Barbarians Witch Princess
Earthquake
Firecracker Barbarians Elixir Collector Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Barbarians Wizard Witch Princess
Fireball
Firecracker Barbarians Wizard Elixir Collector Witch Princess
Poison
Firecracker Barbarians Wizard Elixir Collector Witch Princess
Lightning
Wizard Elixir Collector Witch
Rocket
Barbarians Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Freeze Barbarians Giant Wizard Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Princess Freeze Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Princess
Barbarians
Giant
Firecracker Wizard Witch Princess
Wizard
Giant
Elixir Collector
Freeze
Witch
Giant
Princess
Firecracker Giant

Defense Synergies 0 2

Firecracker
Princess
Barbarians
Giant
Wizard
Freeze
Elixir Collector
Freeze
Wizard
Witch
Princess
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Firecracker Witch
Barbarians Witch Freeze
Barbarians Witch Firecracker
Firecracker Barbarians Princess
Freeze Firecracker
Firecracker Wizard Freeze Witch Princess
Barbarians
Barbarians Witch Princess
Firecracker Barbarians
Barbarians Witch Firecracker Wizard Freeze Princess
Firecracker Wizard Witch Princess
Barbarians Wizard Freeze Witch
Wizard Firecracker Barbarians Freeze Witch Princess
Barbarians
Barbarians Freeze
Barbarians Wizard Firecracker Witch
Firecracker Barbarians Wizard Witch
Wizard Freeze Witch Firecracker Barbarians Princess
Barbarians
Wizard Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Firecracker Wizard
Barbarians Witch
Barbarians
Barbarians Witch
Firecracker Wizard Freeze Witch Princess
Barbarians Witch
Barbarians
Freeze Firecracker Barbarians Witch
Witch Barbarians
Barbarians Witch
Barbarians
Barbarians Wizard Witch
Wizard Firecracker Barbarians Witch Princess
Barbarians Witch Firecracker Freeze
Firecracker Barbarians Wizard Freeze Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Freeze
Firecracker Princess
Firecracker Barbarians Freeze
Wizard Firecracker
Firecracker Wizard Freeze Witch Princess
Firecracker Wizard Witch Princess
Firecracker Wizard Freeze Princess
Firecracker Wizard
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Freeze Princess
Princess Firecracker
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Freeze
Firecracker Wizard Princess
Firecracker Wizard Witch Princess
Wizard Princess
Barbarians
Firecracker Freeze Wizard Witch Princess
Witch
Firecracker Wizard Witch Princess
Wizard Witch Princess
Firecracker
Firecracker Wizard Witch Princess
Firecracker Wizard Freeze Witch
Wizard
Firecracker Freeze Princess
Firecracker Wizard Princess
Barbarians Freeze Witch Princess
Firecracker Wizard Witch Princess
Freeze
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker
Firecracker Freeze Witch Princess
Firecracker Witch Princess
Firecracker Freeze Witch Princess

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